mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 18:27:56 +01:00
231 lines
5.9 KiB
HTML
Executable File
231 lines
5.9 KiB
HTML
Executable File
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - cube reflection [cars]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:georgia;
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text-align:center;
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}
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a { color:skyblue; text-decoration:none }
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#info {
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position: absolute;
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width: 100%;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - webgl environment mapping example<br/>
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Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
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Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
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</div>
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<script>
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var controls, camera, scene, renderer;
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var cameraCube, sceneCube;
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var textureEquirec, textureCube, textureSphere;
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var cubeMesh, sphereMesh;
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var sphereMaterial;
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var refract;
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init();
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animate();
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function init() {
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// CAMERAS
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
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camera.position.set( 0, 0, 1000 );
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cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
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controls = new THREE.OrbitControls( camera );
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controls.minDistance = 500;
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controls.maxDistance = 2500;
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// SCENE
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scene = new THREE.Scene();
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sceneCube = new THREE.Scene();
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// Lights
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var ambient = new THREE.AmbientLight( 0xffffff );
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scene.add( ambient );
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// Textures
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var r = "textures/cube/Bridge2/";
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var urls = [ r + "posx.jpg", r + "negx.jpg",
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r + "posy.jpg", r + "negy.jpg",
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r + "posz.jpg", r + "negz.jpg" ];
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textureCube = THREE.ImageUtils.loadTextureCube( urls );
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textureCube.format = THREE.RGBFormat;
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textureCube.mapping = THREE.CubeReflectionMapping;
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textureEquirec = THREE.ImageUtils.loadTexture( "textures/2294472375_24a3b8ef46_o.jpg" );
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textureEquirec.format = THREE.RGBAFormat;
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textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
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textureEquirec.magFilter = THREE.LinearFilter;
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textureEquirec.minFilter = THREE.LinearMipMapLinearFilter;
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textureSphere = THREE.ImageUtils.loadTexture( "textures/metal.jpg" );
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textureSphere.mapping = THREE.SphericalReflectionMapping;
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// Materials
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var equirectShader = THREE.ShaderLib[ "equirect" ];
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var equirectMaterial = new THREE.ShaderMaterial( {
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fragmentShader: equirectShader.fragmentShader,
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vertexShader: equirectShader.vertexShader,
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uniforms: equirectShader.uniforms,
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depthWrite: false,
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side: THREE.BackSide
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} );
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equirectMaterial.uniforms[ "tEquirect" ].value = textureEquirec;
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var cubeShader = THREE.ShaderLib[ "cube" ];
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var cubeMaterial = new THREE.ShaderMaterial( {
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fragmentShader: cubeShader.fragmentShader,
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vertexShader: cubeShader.vertexShader,
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uniforms: cubeShader.uniforms,
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depthWrite: false,
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side: THREE.BackSide
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} );
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cubeMaterial.uniforms[ "tCube" ].value = textureCube;
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// Skybox
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cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), cubeMaterial );
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sceneCube.add( cubeMesh );
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//
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var geometry = new THREE.SphereGeometry( 400.0, 24, 24 );
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sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
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sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
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scene.add( sphereMesh );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.autoClear = false;
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setFaceCulling( THREE.CullFaceNone );
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document.body.appendChild( renderer.domElement );
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//
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var params = {
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Cube: function () {
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cubeMesh.material = cubeMaterial;
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cubeMesh.visible = true;
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sphereMaterial.envMap = textureCube;
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sphereMaterial.needsUpdate = true;
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},
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Equirectangular: function () {
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cubeMesh.material = equirectMaterial;
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cubeMesh.visible = true;
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sphereMaterial.envMap = textureEquirec;
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sphereMaterial.needsUpdate = true;
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},
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Spherical: function () {
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cubeMesh.visible = false;
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sphereMaterial.envMap = textureSphere;
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sphereMaterial.needsUpdate = true;
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},
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Refraction: false
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};
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var gui = new dat.GUI();
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gui.add( params, 'Cube' );
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gui.add( params, 'Equirectangular' );
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gui.add( params, 'Spherical' );
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gui.add( params, 'Refraction' ).onChange( function( value ) {
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if ( value ) {
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textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
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textureCube.mapping = THREE.CubeRefractionMapping;
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} else {
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textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
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textureCube.mapping = THREE.CubeReflectionMapping;
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}
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sphereMaterial.needsUpdate = true;
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} );
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gui.open();
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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cameraCube.aspect = window.innerWidth / window.innerHeight;
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cameraCube.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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controls.update();
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}
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function render() {
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var timer = -0.0002 * Date.now();
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camera.lookAt( scene.position );
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cameraCube.rotation.copy( camera.rotation );
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renderer.render( sceneCube, cameraCube );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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