mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 18:27:56 +01:00
197 lines
4.5 KiB
HTML
Executable File
197 lines
4.5 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - lightmap</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
overflow:hidden;
|
|
font-family:georgia;
|
|
text-align:center;
|
|
}
|
|
h1 { }
|
|
a { color:skyblue }
|
|
|
|
#stats { position: absolute; top:0; left: 0 }
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #abc !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script type="x-shader/x-vertex" id="vertexShader">
|
|
|
|
varying vec3 vWorldPosition;
|
|
|
|
void main() {
|
|
|
|
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
vWorldPosition = worldPosition.xyz;
|
|
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<script type="x-shader/x-fragment" id="fragmentShader">
|
|
|
|
uniform vec3 topColor;
|
|
uniform vec3 bottomColor;
|
|
uniform float offset;
|
|
uniform float exponent;
|
|
|
|
varying vec3 vWorldPosition;
|
|
|
|
void main() {
|
|
|
|
float h = normalize( vWorldPosition + offset ).y;
|
|
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h, 0.0 ), exponent ), 0.0 ) ), 1.0 );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<script>
|
|
|
|
var SCREEN_WIDTH = window.innerWidth;
|
|
var SCREEN_HEIGHT = window.innerHeight;
|
|
|
|
var container,stats;
|
|
var camera, scene, renderer;
|
|
|
|
var clock = new THREE.Clock();
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
// CAMERA
|
|
|
|
camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
|
|
camera.position.x = 700;
|
|
camera.position.z = -500;
|
|
camera.position.y = 180;
|
|
|
|
// SCENE
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.Fog( 0xffffff, 1000, 10000 );
|
|
|
|
// CONTROLS
|
|
|
|
controls = new THREE.OrbitControls( camera );
|
|
|
|
// LIGHTS
|
|
|
|
var directionalLight = new THREE.DirectionalLight( 0x333333, 2 );
|
|
directionalLight.position.set( 100, 100, -100 );
|
|
scene.add( directionalLight );
|
|
|
|
|
|
var hemiLight = new THREE.HemisphereLight( 0xaabbff, 0x040404, 1 );
|
|
|
|
hemiLight.position.y = 500;
|
|
scene.add( hemiLight );
|
|
|
|
// SKYDOME
|
|
|
|
var vertexShader = document.getElementById( 'vertexShader' ).textContent;
|
|
var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
|
|
var uniforms = {
|
|
topColor: { type: "c", value: new THREE.Color( 0x0077ff ) },
|
|
bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
|
|
offset: { type: "f", value: 400 },
|
|
exponent: { type: "f", value: 0.6 }
|
|
}
|
|
uniforms.topColor.value.copy( hemiLight.color );
|
|
|
|
scene.fog.color.copy( uniforms.bottomColor.value );
|
|
|
|
var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
|
|
var skyMat = new THREE.ShaderMaterial( {
|
|
uniforms: uniforms,
|
|
vertexShader: vertexShader,
|
|
fragmentShader: fragmentShader,
|
|
side: THREE.BackSide
|
|
} );
|
|
|
|
var sky = new THREE.Mesh( skyGeo, skyMat );
|
|
scene.add( sky );
|
|
|
|
// RENDERER
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setClearColor( scene.fog.color );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
renderer.domElement.style.position = "relative";
|
|
container.appendChild( renderer.domElement );
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
// STATS
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.domElement );
|
|
|
|
// MODEL
|
|
|
|
var loader = new THREE.JSONLoader();
|
|
loader.load( "obj/lightmap/lightmap.js", function ( geometry, materials ) {
|
|
|
|
var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
|
|
mesh.scale.multiplyScalar( 100 );
|
|
scene.add( mesh );
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
renderer.render( scene, camera );
|
|
stats.update();
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|