Doodle3D-Slicer/three.js-master/examples/webgldeferred_animation.html
2015-06-12 15:58:26 +02:00

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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - deferred rendering [morphing + skinning]</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 20px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ff0080;
text-decoration: none;
}
a:hover {
color: #0080ff;
}
#stats { position: absolute; top:10px; left: 5px }
#stats #fps { background: transparent !important }
#stats #fps #fpsText { color: #aaa !important }
#stats #fps #fpsGraph { display: none }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morphing and skinning animations -
characters from <a href="http://www.sintel.org/">Sintel</a> and by <a href="http://opengameart.org/content/walk-cycles">Clint Bellanger</a>
</div>
<div id="container"></div>
<script src="js/libs/stats.min.js"></script>
<script src="../build/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/renderers/WebGLDeferredRenderer.js"></script>
<script src="js/ShaderDeferred.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/FXAAShader.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/MaskPass.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCALE = 0.75;
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
var NEAR = 1.0, FAR = 350.0;
var VIEW_ANGLE = 45;
// controls
var mouseX = 0;
var mouseY = 0;
var targetX = 0, targetY = 0;
var angle = 0;
var target = new THREE.Vector3( 0, 0, 0 );
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
// core
var renderer, camera, scene, controls, stats, clock;
// lights
var numLights = 50;
var lights = [];
// morphs
var morphs = [];
// skins
var skins = [];
//
init();
animate();
// -----------------------------
function init() {
// renderer
renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, brightness: 2, antialias: true } );
var container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
// camera
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
camera.position.z = 150;
// scene
scene = new THREE.Scene();
scene.add( camera );
// stats
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '8px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// clock
clock = new THREE.Clock();
// add lights
initLights();
// add objects
initObjects();
// events
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
// -----------------------------
function initLights() {
var distance = 40;
// front light
var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
scene.add( light );
lights.push( light );
// random lights
var c = new THREE.Vector3();
for ( var i = 1; i < numLights; i ++ ) {
var light = new THREE.PointLight( 0xffffff, 2.0, distance );
c.set( Math.random(), Math.random(), Math.random() ).normalize();
light.color.setRGB( c.x, c.y, c.z );
scene.add( light );
lights.push( light );
}
var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
for ( var i = 0; i < numLights; i ++ ) {
var light = lights[ i ];
var material = new THREE.MeshBasicMaterial();
material.color = light.color;
var emitter = new THREE.Mesh( geometry, material );
light.add( emitter );
}
}
function ensureLoop( animation ) {
for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
var bone = animation.hierarchy[ i ];
var first = bone.keys[ 0 ];
var last = bone.keys[ bone.keys.length - 1 ];
last.pos = first.pos;
last.rot = first.rot;
last.scl = first.scl;
}
}
function initObjects() {
// add animated model
var loader = new THREE.JSONLoader();
loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
geometry.computeMorphNormals();
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, wrapAround: true, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
meshAnim.duration = 3000;
meshAnim.userData.delta = -13;
meshAnim.scale.multiplyScalar( 50 );
meshAnim.position.set( 180, -48, -10 );
meshAnim.rotation.y = -Math.PI/2;
scene.add( meshAnim );
morphs.push( meshAnim );
} );
loader.load( "models/skinned/human_walk_0_female.js", function ( geometry, materials ) {
geometry.computeVertexNormals();
geometry.computeBoundingBox();
ensureLoop( geometry.animation );
for ( var i = 0, il = materials.length; i < il; i ++ ) {
var originalMaterial = materials[ i ];
originalMaterial.skinning = true;
originalMaterial.map = undefined;
originalMaterial.shading = THREE.SmoothShading;
originalMaterial.color.setHSL( 0.01, 0.3, 0.3 );
originalMaterial.specular.setHSL( 0, 0, 0.1 );
originalMaterial.shininess = 75;
originalMaterial.wrapAround = true;
originalMaterial.wrapRGB.set( 1, 0.5, 0.5 );
}
var s = 18.5;
var material = new THREE.MeshFaceMaterial( materials );
var mesh = new THREE.SkinnedMesh( geometry, material, false );
mesh.scale.set( s, s, s );
mesh.rotation.y = Math.PI/2;
mesh.position.x = -100;
mesh.position.y = -geometry.boundingBox.min.y * s - 48;
mesh.position.z = 18;
mesh.userData.delta = 25;
scene.add( mesh );
skins.push( mesh );
animation = new THREE.Animation( mesh, geometry.animation );
animation.play();
animation.update( 0 );
} );
// add box
var box = generateBox();
box.scale.multiplyScalar( 8 );
scene.add( box );
}
// -----------------------------
function generateBox() {
var object = new THREE.Object3D();
var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
mapHeight2.repeat.set( 3, 1.5 );
mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
mapHeight2.anisotropy = 4;
mapHeight2.format = THREE.RGBFormat;
var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
mapHeight3.repeat.set( 16, 8 );
mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
mapHeight3.anisotropy = 4;
mapHeight3.format = THREE.RGBFormat;
var geoPlane = new THREE.PlaneBufferGeometry( 40, 20 );
var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
// bottom
var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
mesh.position.z = -2;
mesh.position.y = -6;
mesh.rotation.x = -Math.PI/2;
object.add( mesh );
// top
var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
mesh.position.z = -2;
mesh.position.y = 7;
mesh.rotation.x = Math.PI/2;
object.add( mesh );
// back
var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
mesh.position.z = -4;
mesh.position.y = 0;
object.add( mesh );
// right
var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
mesh.position.z = 0;
mesh.position.y = 0;
mesh.position.x = 13;
mesh.rotation.y = -Math.PI/2;
//object.add( mesh );
// left
var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
mesh.position.z = 0;
mesh.position.y = 0;
mesh.position.x = -13;
mesh.rotation.y = Math.PI/2;
//object.add( mesh );
return object;
}
// -----------------------------
function onWindowResize( event ) {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
WIDTH = window.innerWidth;
HEIGHT = window.innerHeight - 2 * MARGIN;
renderer.setSize( WIDTH, HEIGHT );
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) * 1;
mouseY = ( event.clientY - windowHalfY ) * 1;
}
// -----------------------------
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = clock.getDelta();
var time = Date.now() * 0.0005;
// update lights
var x, y, z;
for ( var i = 0, il = lights.length; i < il; i ++ ) {
var light = lights[ i ];
if ( i > 0 ) {
x = Math.sin( time + i * 1.7 ) * 80;
y = Math.cos( time + i * 1.5 ) * 40;
z = Math.cos( time + i * 1.3 ) * 30;
} else {
x = Math.sin( time * 3 ) * 20;
y = 15;
z = Math.cos( time * 3 ) * 25 + 10;
}
light.position.set( x, y, z );
}
// update morphs
for ( var i = 0; i < morphs.length; i ++ ) {
var morph = morphs[ i ];
morph.updateAnimation( 1000 * delta );
morph.position.x += morph.userData.delta * delta;
if ( morph.position.x < -50 ) morph.position.x = 200;
}
// update skins
THREE.AnimationHandler.update( 0.4 * delta );
for ( var i = 0; i < skins.length; i ++ ) {
var skin = skins[ i ];
skin.position.x += skin.userData.delta * delta;
if ( skin.position.x > 200 ) skin.position.x = -200;
}
// update controls
targetX = mouseX * .001;
targetY = mouseY * .001;
angle += 0.05 * ( targetX - angle );
camera.position.x = -Math.sin( angle ) * 150;
camera.position.z = Math.cos( angle ) * 150;
camera.lookAt( target );
// render
renderer.render( scene, camera );
}
</script>
</body>
</html>