Doodle3D-Slicer/src/slicer.js
2018-04-17 14:17:28 +02:00

128 lines
4.2 KiB
JavaScript

import * as THREE from 'three';
import slice from './sliceActions/slice.js';
import SlicerWorker from './slicer.worker.js';
export function sliceMesh(settings, mesh, sync = false, constructLinePreview = false, onProgress) {
if (!mesh || !mesh.isMesh) {
throw new Error('Provided mesh is not intance of THREE.Mesh');
}
mesh.updateMatrix();
const { geometry, matrix, material } = mesh;
return sliceGeometry(settings, geometry, material, matrix, sync, constructLinePreview, onProgress);
}
export function sliceGeometry(settings, geometry, materials, matrix, sync = false, constructLinePreview = false, onProgress) {
if (!geometry) {
throw new Error('Missing required geometry argument');
} else if (geometry.isBufferGeometry) {
geometry = new THREE.Geometry().fromBufferGeometry(geometry);
} else if (geometry.isGeometry) {
geometry = geometry.clone();
} else {
throw new Error('Geometry is not an instance of BufferGeometry or Geometry');
}
if (matrix && matrix.isMatrix4) geometry.applyMatrix(matrix);
const vertices = geometry.vertices.reduce((array, { x, y, z }, i) => {
const i3 = i * 3;
array[i3] = x;
array[i3 + 1] = y;
array[i3 + 2] = z;
return array;
}, new Float32Array(geometry.vertices.length * 3));
const faces = geometry.faces.reduce((array, { a, b, c }, i) => {
const i3 = i * 3;
array[i3] = a;
array[i3 + 1] = b;
array[i3 + 2] = c;
return array;
}, new Uint32Array(geometry.faces.length * 3));
const objectIndexes = geometry.faces.reduce((array, { materialIndex }, i) => {
array[i] = materialIndex;
return array;
}, new Uint8Array(geometry.faces.length));
if (faces.length === 0) throw new Error('Geometry does not contain any data');
geometry = { vertices, faces, objectIndexes };
const openObjectIndexes = materials instanceof Array ? materials.map(({ side }) => {
switch (side) {
case THREE.FrontSide:
return false;
case THREE.DoubleSide:
return true;
default:
return false;
}
}) : [false];
if (sync) {
return sliceSync(settings, geometry, openObjectIndexes, constructLinePreview, onProgress);
} else {
return sliceAsync(settings, geometry, openObjectIndexes, constructLinePreview, onProgress);
}
}
function sliceSync(settings, geometry, openObjectIndexes, constructLinePreview, onProgress) {
const gcode = slice(settings, geometry, openObjectIndexes, constructLinePreview, onProgress);
if (gcode.linePreview) gcode.linePreview = constructLineGeometry(gcode.linePreview);
return gcode;
}
function sliceAsync(settings, geometry, openObjectIndexes, constructLinePreview, onProgress) {
return new Promise((resolve, reject) => {
// create the slicer worker
const slicerWorker = new SlicerWorker();
slicerWorker.addEventListener('error', event => {
slicerWorker.terminate();
reject(event);
});
// listen to messages send from worker
slicerWorker.addEventListener('message', (event) => {
const { message, data } = event.data;
switch (message) {
case 'SLICE': {
slicerWorker.terminate();
const { gcode } = data;
if (gcode.linePreview) gcode.linePreview = constructLineGeometry(gcode.linePreview);
resolve(gcode);
break;
}
case 'PROGRESS': {
if (typeof onProgress !== 'undefined') onProgress(data);
break;
}
default:
break;
}
});
const { vertices, faces, objectIndexes } = geometry;
const buffers = [vertices.buffer, faces.buffer, objectIndexes.buffer];
slicerWorker.postMessage({
message: 'SLICE',
data: { settings, geometry, openObjectIndexes, constructLinePreview }
}, buffers);
});
}
function constructLineGeometry(linePreview) {
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(linePreview.positions), 3));
geometry.addAttribute('color', new THREE.BufferAttribute(new Float32Array(linePreview.colors), 3));
const material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
const mesh = new THREE.LineSegments(geometry, material);
return mesh;
}