Doodle3D-Slicer/three.js-master/docs/api/extras/helpers/WireframeHelper.html
2015-06-12 15:58:26 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
[page:Line] &rarr;
<h1>[name]</h1>
<div class="desc">Creates a wireframe object that shows the edges of another object's geometry. To draw a wireframe image showing only "hard" edges (edges between non-coplanar faces), see [page:EdgesHelper].</div>
<h2>Example</h2>
<code>
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
object = new THREE.Mesh( geometry, material );
wireframe = new THREE.WireframeHelper( object, 0x00ff00 );
scene.add( object );
scene.add( wireframe );
</code>
[example:webgl_helpers Example using various helpers], [example:webgl_materials_wireframe Alternative approach using a shader.]
<h2>Constructor</h2>
<h3>[name]( [page:Object3D object], [page:Color color] )</h3>
<div>
object -- Object of which to draw edges <br />
color -- Color of the edges.
</div>
<div>
Creates a [page:Line], showing only the edges between vertices of an object.
</div>
<h2>Properties</h2>
<div>none</div>
<h2>Methods</h2>
<div>none</div>
<h2>Source</h2>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>