Doodle3D-Slicer/three.js-master/examples/webgl_shaders_sky.html
2015-06-12 15:58:26 +02:00

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Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - shaders - sky sun shader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #fff;
margin: 0px;
overflow: hidden;
text
}
#info {
color:#ccc;
text-shadow: 1px 1px rgba(0,0,0,0.25);
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #fff;
}
</style>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - sky + sun shader
<br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
</div>
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/SkyShader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, controls, scene, renderer;
var sky, sunSphere;
init();
animate();
function initSky(){
// Add Sky Mesh
sky = new THREE.Sky();
scene.add( sky.mesh );
// Add Sun Helper
sunSphere = new THREE.Mesh( new THREE.SphereGeometry( 20000, 30, 30 ),
new THREE.MeshBasicMaterial({color: 0xffffff, wireframe: false }));
sunSphere.position.y = -700000;
sunSphere.visible = true;
scene.add( sunSphere );
/// GUI
var effectController = {
turbidity: 10,
reileigh: 2,
mieCoefficient: 0.005,
mieDirectionalG: 0.8,
luminance: 1,
inclination: 0.49, // elevation / inclination
azimuth: 0.25, // Facing front,
sun: !true
}
var distance = 400000;
function guiChanged() {
var uniforms = sky.uniforms;
uniforms.turbidity.value = effectController.turbidity;
uniforms.reileigh.value = effectController.reileigh;
uniforms.luminance.value = effectController.luminance;
uniforms.mieCoefficient.value = effectController.mieCoefficient;
uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
var theta = Math.PI * (effectController.inclination - 0.5);
var phi = 2 * Math.PI * (effectController.azimuth - 0.5);
sunSphere.position.x = distance * Math.cos(phi);
sunSphere.position.y = distance * Math.sin(phi) * Math.sin(theta);
sunSphere.position.z = distance * Math.sin(phi) * Math.cos(theta);
sunSphere.visible = effectController.sun;
sky.uniforms.sunPosition.value.copy(sunSphere.position);
}
var gui = new dat.GUI();
gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
gui.add( effectController, "reileigh", 0.0, 4, 0.001 ).onChange( guiChanged );
gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
gui.add( effectController, "luminance", 0.0, 2).onChange( guiChanged );;
gui.add( effectController, "inclination", 0, 1, 0.0001).onChange( guiChanged );
gui.add( effectController, "azimuth", 0, 1, 0.0001).onChange( guiChanged );
gui.add( effectController, "sun").onChange( guiChanged );
guiChanged();
camera.lookAt(sunSphere.position)
}
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.5, 2000000 );
camera.position.z = 2000;
camera.position.y = 100;
camera.setLens(20);
scene = new THREE.Scene();
var helper = new THREE.GridHelper( 5000, 5000 );
helper.color1.setHex( 0xffffff );
helper.color2.setHex( 0xffffff );
scene.add( helper );
initSky();
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new THREE.TrackballControls( camera, renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
var time = 0;
function animate() {
time = Date.now();
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>