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https://github.com/Doodle3D/Doodle3D-Slicer.git
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72 lines
1.8 KiB
HTML
Executable File
72 lines
1.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Mesh] →
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<h1>[name]</h1>
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<div class="desc">A helper object to show the world-axis-aligned bounding box for an object.</div>
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<h2>Example</h2>
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<code>var hex = 0xff0000;
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var sphereMaterial = new THREE.MeshLambertMaterial( {color: 0x00ff00} );
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var sphere = new THREE.Mesh( new THREE.SphereGeometry( 30, 12, 12), sphereMaterial );
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scene.add( sphere );
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var bbox = new THREE.BoundingBoxHelper( sphere, hex );
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bbox.update();
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scene.add( bbox );
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</code>
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<div>Note that this helper will create a wireframe [page:Mesh] object with a [page:BoxGeometry]; the resulting bounding box object will therefore have face diagonals. You may want to use [page:BoxHelper], which generates a [page:Line] object without face diagonals.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Object3D object], [page:Number hex])</h3>
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<div>
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object -- Object3D -- the object3D to show the world-axis-aligned boundingbox.<br />
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hex -- hexadecimal value to define color ex:0x888888
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</div>
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<div>
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This creates an line object to the boundingbox.
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</div>
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<h2>Properties</h2>
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<h3>[property:Object3D object]</h3>
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<div>
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Contains the object3D to show the world-axis-aligned boundingbox.
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</div>
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<h3>[property:Box3 box]</h3>
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<div>
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Contains the bounding box of the object.
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</div>
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<h2>Methods</h2>
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<h3>[method:null update]()</h3>
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<div>
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Updates the BoundingBoxHelper based on the object property.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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