Doodle3D-Slicer/three.js-master/docs/api/lights/HemisphereLight.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
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<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
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<body>
[page:Object3D] &rarr; [page:Light] &rarr;
<h1>[name]</h1>
<div class="desc">A light source positioned directly above the scene.</div>
<h2>Constructor</h2>
<h3>[name]([page:Integer skyColorHex], [page:Integer groundColorHex], [page:Float intensity])</h3>
<div>
[page:Integer skyColorHex] — Numeric value of the RGB sky color.<br />
[page:Integer groundColorHex] — Numeric value of the RGB ground color.<br />
[page:Float intensity] — Numeric value of the light's strength/intensity.
</div>
<h2>Properties</h2>
<h3>[property:Float groundColor]</h3>
<div>
Light's ground color.<br />
</div>
<h3>[property:Float intensity]</h3>
<div>
Light's intensity.<br />
Default — *1.0*.
</div>
<h2>Methods</h2>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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