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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
137 lines
3.5 KiB
HTML
Executable File
137 lines
3.5 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A geometric line segment represented by a start and end point.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Vector3 start], [page:Vector3 end])</h3>
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<div>
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start -- [page:Vector3] Start of the line segment<br />
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end -- [page:Vector3] End of the line segment
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</div>
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<div>
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The start and end vectors default to origin vectors if none are set.
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</div>
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<h2>Properties</h2>
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<h3>[property:Vector3 start]</h3>
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<h3>[property:Vector3 end]</h3>
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<h2>Methods</h2>
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<h3>[method:Line3 set]([page:Vector3 start], [page:Vector3 end])</h3>
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<div>
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start -- [page:Vector3] <br />
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end -- [page:Vector3]
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</div>
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<div>
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Sets the start and end values by copying the provided vectors.
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</div>
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<h3>[method:Line3 copy]([page:Line3 line])</h3>
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<div>
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line -- [page:Line3]
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</div>
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<div>
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Copies the passed line's start and end vectors to this line.
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</div>
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<h3>[method:Line3 clone]()</h3>
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<div>
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Return a new copy of this [page:Line3].
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</div>
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<h3>[method:Boolean equals]([page:Line3 line])</h3>
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<div>
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line -- [page:Line3]
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</div>
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<div>
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<h3>[method:Float distance]()</h3>
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<div>
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Returns the length of the line segment.
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</div>
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Returns true if both line's start and end points are equal.
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</div>
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<h3>[method:Float distanceSq]()</h3>
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<div>
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Returns the line segment's length squared.
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</div>
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<h3>[method:Line3 applyMatrix4]([page:Matrix4 matrix]) [page:Line3 this]</h3>
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<div>
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matrix -- [page:Matrix4]
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</div>
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<div>
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Apply a matrix transform to the line segment.
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</div>
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<h3>[method:Vector at]([page:Float t], [page:Vector3 optionalTarget])</h3>
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<div>
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t -- [page:Float] Use values 0-1 to return a result on the line segment. <br />
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optionalTarget -- [page:Vector] Optional target to set the result.
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</div>
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<div>
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Return a vector at a certain position along the line. When t = 0, it returns the start vector, and when t=1 it returns the end vector.
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</div>
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<h3>[method:Vector3 center]([page:Vector3 optionalTarget])</h3>
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<div>
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optionalTarget -- [page:Vector3] Optional target to set the result.
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</div>
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<div>
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Return the center of the line segment.
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</div>
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<h3>[method:Vector3 delta]([page:Vector3 optionalTarget])</h3>
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<div>
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optionalTarget -- [page:Vector3] Optional target to set the result.
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</div>
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<div>
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Returns the delta vector of the line segment, or the end vector minus the start vector.
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</div>
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<h3>[method:Vector3 closestPointToPoint]([page:Vector3 point], [page:Boolean clampToLine], [page:Vector3 optionalTarget])</h3>
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<div>
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point -- [page:Vector3] <br />
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clampToLine -- [page:Boolean] <br />
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optionalTarget -- [page:Vector3] Optional target to set the result.
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</div>
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<div>
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Returns the closets point on the line. If clamp to line is true, then the returned value will be clamped to the line segment.
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</div>
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<h3>[method:Float closestPointToPointParameter]([page:Vector3 point], [page:Boolean clampToLine])</h3>
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<div>
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point -- [page:Vector3] <br />
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clampToLine -- [page:Boolean]
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</div>
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<div>
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Returns a point parameter based on the closest point as projected on the line segement. If clamp to line is true, then the returned value will be between 0 and 1.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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