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https://github.com/Doodle3D/Doodle3D-Slicer.git
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88 lines
2.8 KiB
HTML
Executable File
88 lines
2.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A loader for loading a <em>.obj</em> and its <em>.mtl</em> together.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:LoadingManager manager] )</h3>
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<div>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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</div>
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<div>
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Creates a new [name].
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</div>
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<h2>Properties</h2>
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<h2>Methods</h2>
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<h3>[method:null load]( [page:String objUrl], [page:String mtlUrl], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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<div>
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[page:String objUrl] — required. URL to the <em>.obj</em> resource<br />
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[page:String mtlUrl] — required. URL to the <em>.mtl</em> resource<br />
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[page:Function onLoad] — Will be called when both resources load complete. The argument will be the loaded [page:Object3D].<br />
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[page:Function onProgress] — Will be called while both load progress. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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[page:Function onError] — Will be called when load errors.<br />
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</div>
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<div>
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Begin loading from urls and call onLoad with the parsed response content.
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</div>
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<h3>[method:Object3D parse]( [page:String text], [page:Function mtllibCallback] )</h3>
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<div>
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[page:String text] — required. The textual <em>obj</em> structure to parse.<br/>
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[page:Function mtllibCallback] — optional. Callback to handle <em>mtllib</em> declaration.<br/>
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</div>
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<div>
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Parse an <em>obj</em> text structure and return an [page:Object3D].<br />
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Found objects are converted to a [page:Mesh] and materials are converted to [page:MeshLambertMaterial].
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</div>
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<h2>Example</h2>
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<code>
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// instantiate a loader
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var loader = new THREE.OBJMTLLoader();
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// load an obj / mtl resource pair
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loader.load(
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// OBJ resource URL
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'obj/male02/male02.obj',
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// MTL resource URL
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'obj/male02/male02_dds.mtl',
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// Function when both resources are loaded
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function ( object ) {
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scene.add( object );
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},
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// Function called when downloads progress
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function ( xhr ) {
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console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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},
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// Function called when downloads error
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function ( xhr ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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[example:webgl_loader_obj_mtl]
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJMTLLoader.js examples/js/loaders/OBJMTLLoader.js]
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</body>
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</html>
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