mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
318 lines
12 KiB
Plaintext
Executable File
318 lines
12 KiB
Plaintext
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
|
<asset>
|
|
<contributor>
|
|
<author>Igor Campbell</author>
|
|
<authoring_tool>Blender 2.66.1 r55078</authoring_tool>
|
|
</contributor>
|
|
<created>2013-04-17T12:27:39</created>
|
|
<modified>2013-04-17T12:27:39</modified>
|
|
<unit name="meter" meter="1"/>
|
|
<up_axis>Z_UP</up_axis>
|
|
</asset>
|
|
<library_images/>
|
|
<library_effects>
|
|
<effect id="Material_001-effect">
|
|
<profile_COMMON>
|
|
<technique sid="common">
|
|
<phong>
|
|
<emission>
|
|
<color sid="emission">0 0 0 1</color>
|
|
</emission>
|
|
<ambient>
|
|
<color sid="ambient">0 0 0 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<color sid="diffuse">0.64 0 0 1</color>
|
|
</diffuse>
|
|
<specular>
|
|
<color sid="specular">0.25 0.25 0.25 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float sid="shininess">50</float>
|
|
</shininess>
|
|
<index_of_refraction>
|
|
<float sid="index_of_refraction">1</float>
|
|
</index_of_refraction>
|
|
</phong>
|
|
</technique>
|
|
<extra>
|
|
<technique profile="GOOGLEEARTH">
|
|
<double_sided>1</double_sided>
|
|
</technique>
|
|
</extra>
|
|
</profile_COMMON>
|
|
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
|
|
</effect>
|
|
<effect id="Material2-effect">
|
|
<profile_COMMON>
|
|
<technique sid="common">
|
|
<phong>
|
|
<emission>
|
|
<color sid="emission">0 0 0 1</color>
|
|
</emission>
|
|
<ambient>
|
|
<color sid="ambient">0 0 0 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<color sid="diffuse">0 0 0.64 1</color>
|
|
</diffuse>
|
|
<specular>
|
|
<color sid="specular">0.25 0.25 0.25 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float sid="shininess">50</float>
|
|
</shininess>
|
|
<index_of_refraction>
|
|
<float sid="index_of_refraction">1</float>
|
|
</index_of_refraction>
|
|
</phong>
|
|
</technique>
|
|
<extra>
|
|
<technique profile="GOOGLEEARTH">
|
|
<double_sided>1</double_sided>
|
|
</technique>
|
|
</extra>
|
|
</profile_COMMON>
|
|
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
|
|
</effect>
|
|
<effect id="Material3-effect">
|
|
<profile_COMMON>
|
|
<technique sid="common">
|
|
<phong>
|
|
<emission>
|
|
<color sid="emission">0 0 0 1</color>
|
|
</emission>
|
|
<ambient>
|
|
<color sid="ambient">0 0 0 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<color sid="diffuse">0 0.64 0 1</color>
|
|
</diffuse>
|
|
<specular>
|
|
<color sid="specular">0.25 0.25 0.25 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float sid="shininess">50</float>
|
|
</shininess>
|
|
<index_of_refraction>
|
|
<float sid="index_of_refraction">1</float>
|
|
</index_of_refraction>
|
|
</phong>
|
|
</technique>
|
|
<extra>
|
|
<technique profile="GOOGLEEARTH">
|
|
<double_sided>1</double_sided>
|
|
</technique>
|
|
</extra>
|
|
</profile_COMMON>
|
|
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
|
|
</effect>
|
|
<effect id="Material4-effect">
|
|
<profile_COMMON>
|
|
<technique sid="common">
|
|
<phong>
|
|
<emission>
|
|
<color sid="emission">0 0 0 1</color>
|
|
</emission>
|
|
<ambient>
|
|
<color sid="ambient">0 0 0 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<color sid="diffuse">0.64 0.64 0 1</color>
|
|
</diffuse>
|
|
<specular>
|
|
<color sid="specular">0.25 0.25 0.25 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float sid="shininess">50</float>
|
|
</shininess>
|
|
<index_of_refraction>
|
|
<float sid="index_of_refraction">1</float>
|
|
</index_of_refraction>
|
|
</phong>
|
|
</technique>
|
|
<extra>
|
|
<technique profile="GOOGLEEARTH">
|
|
<double_sided>1</double_sided>
|
|
</technique>
|
|
</extra>
|
|
</profile_COMMON>
|
|
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
|
|
</effect>
|
|
<effect id="Material5-effect">
|
|
<profile_COMMON>
|
|
<technique sid="common">
|
|
<phong>
|
|
<emission>
|
|
<color sid="emission">0 0 0 1</color>
|
|
</emission>
|
|
<ambient>
|
|
<color sid="ambient">0 0 0 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<color sid="diffuse">0.64 0 0.64 1</color>
|
|
</diffuse>
|
|
<specular>
|
|
<color sid="specular">0.25 0.25 0.25 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float sid="shininess">50</float>
|
|
</shininess>
|
|
<index_of_refraction>
|
|
<float sid="index_of_refraction">1</float>
|
|
</index_of_refraction>
|
|
</phong>
|
|
</technique>
|
|
<extra>
|
|
<technique profile="GOOGLEEARTH">
|
|
<double_sided>1</double_sided>
|
|
</technique>
|
|
</extra>
|
|
</profile_COMMON>
|
|
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
|
|
</effect>
|
|
<effect id="Material6-effect">
|
|
<profile_COMMON>
|
|
<technique sid="common">
|
|
<phong>
|
|
<emission>
|
|
<color sid="emission">0 0 0 1</color>
|
|
</emission>
|
|
<ambient>
|
|
<color sid="ambient">0 0 0 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<color sid="diffuse">0 0.64 0.64 1</color>
|
|
</diffuse>
|
|
<specular>
|
|
<color sid="specular">0.25 0.25 0.25 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float sid="shininess">50</float>
|
|
</shininess>
|
|
<index_of_refraction>
|
|
<float sid="index_of_refraction">1</float>
|
|
</index_of_refraction>
|
|
</phong>
|
|
</technique>
|
|
<extra>
|
|
<technique profile="GOOGLEEARTH">
|
|
<double_sided>1</double_sided>
|
|
</technique>
|
|
</extra>
|
|
</profile_COMMON>
|
|
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
|
|
</effect>
|
|
</library_effects>
|
|
<library_materials>
|
|
<material id="Material_001-material" name="Material_001">
|
|
<instance_effect url="#Material_001-effect"/>
|
|
</material>
|
|
<material id="Material2-material" name="Material2">
|
|
<instance_effect url="#Material2-effect"/>
|
|
</material>
|
|
<material id="Material3-material" name="Material3">
|
|
<instance_effect url="#Material3-effect"/>
|
|
</material>
|
|
<material id="Material4-material" name="Material4">
|
|
<instance_effect url="#Material4-effect"/>
|
|
</material>
|
|
<material id="Material5-material" name="Material5">
|
|
<instance_effect url="#Material5-effect"/>
|
|
</material>
|
|
<material id="Material6-material" name="Material6">
|
|
<instance_effect url="#Material6-effect"/>
|
|
</material>
|
|
</library_materials>
|
|
<library_geometries>
|
|
<geometry id="Cube_001-mesh" name="Cube.001">
|
|
<mesh>
|
|
<source id="Cube_001-mesh-positions">
|
|
<float_array id="Cube_001-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
|
|
<technique_common>
|
|
<accessor source="#Cube_001-mesh-positions-array" count="8" stride="3">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="Z" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="Cube_001-mesh-normals">
|
|
<float_array id="Cube_001-mesh-normals-array" count="18">1 -1.49012e-7 1.49012e-7 0 0 1 -3.57628e-7 -1 -2.08616e-7 0 0 -1 1.19209e-7 1 1.19209e-7 -1 0 0</float_array>
|
|
<technique_common>
|
|
<accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="Z" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<vertices id="Cube_001-mesh-vertices">
|
|
<input semantic="POSITION" source="#Cube_001-mesh-positions"/>
|
|
</vertices>
|
|
<polylist material="Material_001-material" count="1">
|
|
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
|
<vcount>4 </vcount>
|
|
<p>0 0 4 0 5 0 1 0</p>
|
|
</polylist>
|
|
<polylist material="Material2-material" count="1">
|
|
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
|
<vcount>4 </vcount>
|
|
<p>4 1 7 1 6 1 5 1</p>
|
|
</polylist>
|
|
<polylist material="Material3-material" count="1">
|
|
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
|
<vcount>4 </vcount>
|
|
<p>1 2 5 2 6 2 2 2</p>
|
|
</polylist>
|
|
<polylist material="Material4-material" count="1">
|
|
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
|
<vcount>4 </vcount>
|
|
<p>0 3 1 3 2 3 3 3</p>
|
|
</polylist>
|
|
<polylist material="Material5-material" count="1">
|
|
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
|
<vcount>4 </vcount>
|
|
<p>4 4 0 4 3 4 7 4</p>
|
|
</polylist>
|
|
<polylist material="Material6-material" count="1">
|
|
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
|
|
<vcount>4 </vcount>
|
|
<p>2 5 6 5 7 5 3 5</p>
|
|
</polylist>
|
|
</mesh>
|
|
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
|
|
</geometry>
|
|
</library_geometries>
|
|
<library_controllers/>
|
|
<library_visual_scenes>
|
|
<visual_scene id="Scene" name="Scene">
|
|
<node id="Cube_001" name="Cube_001" type="NODE">
|
|
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
|
<instance_geometry url="#Cube_001-mesh">
|
|
<bind_material>
|
|
<technique_common>
|
|
<instance_material symbol="Material_001-material" target="#Material_001-material"/>
|
|
<instance_material symbol="Material2-material" target="#Material2-material"/>
|
|
<instance_material symbol="Material3-material" target="#Material3-material"/>
|
|
<instance_material symbol="Material4-material" target="#Material4-material"/>
|
|
<instance_material symbol="Material5-material" target="#Material5-material"/>
|
|
<instance_material symbol="Material6-material" target="#Material6-material"/>
|
|
</technique_common>
|
|
</bind_material>
|
|
</instance_geometry>
|
|
</node>
|
|
</visual_scene>
|
|
</library_visual_scenes>
|
|
<scene>
|
|
<instance_visual_scene url="#Scene"/>
|
|
</scene>
|
|
</COLLADA>
|