mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
483 lines
11 KiB
HTML
Executable File
483 lines
11 KiB
HTML
Executable File
<!DOCTYPE HTML>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - deferred rendering [morphing + skinning]</title>
|
|
<meta charset="utf-8" />
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background-color: #000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 20px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
}
|
|
|
|
a {
|
|
color: #ff0080;
|
|
text-decoration: none;
|
|
}
|
|
|
|
a:hover {
|
|
color: #0080ff;
|
|
}
|
|
|
|
#stats { position: absolute; top:10px; left: 5px }
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #aaa !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morphing and skinning animations -
|
|
characters from <a href="http://www.sintel.org/">Sintel</a> and by <a href="http://opengameart.org/content/walk-cycles">Clint Bellanger</a>
|
|
</div>
|
|
<div id="container"></div>
|
|
|
|
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
|
|
<script src="js/renderers/WebGLDeferredRenderer.js"></script>
|
|
<script src="js/ShaderDeferred.js"></script>
|
|
|
|
<script src="js/shaders/CopyShader.js"></script>
|
|
<script src="js/shaders/FXAAShader.js"></script>
|
|
|
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
|
<script src="js/postprocessing/RenderPass.js"></script>
|
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
|
<script src="js/postprocessing/MaskPass.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var SCALE = 0.75;
|
|
|
|
var WIDTH = window.innerWidth;
|
|
var HEIGHT = window.innerHeight;
|
|
|
|
var NEAR = 1.0, FAR = 350.0;
|
|
var VIEW_ANGLE = 45;
|
|
|
|
// controls
|
|
|
|
var mouseX = 0;
|
|
var mouseY = 0;
|
|
|
|
var targetX = 0, targetY = 0;
|
|
var angle = 0;
|
|
var target = new THREE.Vector3( 0, 0, 0 );
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
// core
|
|
|
|
var renderer, camera, scene, controls, stats, clock;
|
|
|
|
// lights
|
|
|
|
var numLights = 50;
|
|
var lights = [];
|
|
|
|
// morphs
|
|
|
|
var morphs = [];
|
|
|
|
// skins
|
|
|
|
var skins = [];
|
|
|
|
//
|
|
|
|
init();
|
|
animate();
|
|
|
|
// -----------------------------
|
|
|
|
function init() {
|
|
|
|
// renderer
|
|
|
|
renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, brightness: 2, antialias: true } );
|
|
|
|
var container = document.getElementById( 'container' );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
// camera
|
|
|
|
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
|
|
camera.position.z = 150;
|
|
|
|
// scene
|
|
|
|
scene = new THREE.Scene();
|
|
scene.add( camera );
|
|
|
|
// stats
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '8px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
// clock
|
|
|
|
clock = new THREE.Clock();
|
|
|
|
// add lights
|
|
|
|
initLights();
|
|
|
|
// add objects
|
|
|
|
initObjects();
|
|
|
|
// events
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
|
|
// -----------------------------
|
|
|
|
function initLights() {
|
|
|
|
var distance = 40;
|
|
|
|
// front light
|
|
|
|
var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
|
|
scene.add( light );
|
|
lights.push( light );
|
|
|
|
// random lights
|
|
|
|
var c = new THREE.Vector3();
|
|
|
|
for ( var i = 1; i < numLights; i ++ ) {
|
|
|
|
var light = new THREE.PointLight( 0xffffff, 2.0, distance );
|
|
|
|
c.set( Math.random(), Math.random(), Math.random() ).normalize();
|
|
light.color.setRGB( c.x, c.y, c.z );
|
|
|
|
scene.add( light );
|
|
lights.push( light );
|
|
|
|
}
|
|
|
|
var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
|
|
|
|
for ( var i = 0; i < numLights; i ++ ) {
|
|
|
|
var light = lights[ i ];
|
|
|
|
var material = new THREE.MeshBasicMaterial();
|
|
material.color = light.color;
|
|
|
|
var emitter = new THREE.Mesh( geometry, material );
|
|
light.add( emitter );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function ensureLoop( animation ) {
|
|
|
|
for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
|
|
|
|
var bone = animation.hierarchy[ i ];
|
|
|
|
var first = bone.keys[ 0 ];
|
|
var last = bone.keys[ bone.keys.length - 1 ];
|
|
|
|
last.pos = first.pos;
|
|
last.rot = first.rot;
|
|
last.scl = first.scl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function initObjects() {
|
|
|
|
// add animated model
|
|
|
|
var loader = new THREE.JSONLoader();
|
|
loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
|
|
|
|
geometry.computeMorphNormals();
|
|
|
|
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, wrapAround: true, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
|
|
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
|
|
|
|
meshAnim.duration = 3000;
|
|
meshAnim.userData.delta = -13;
|
|
|
|
meshAnim.scale.multiplyScalar( 50 );
|
|
meshAnim.position.set( 180, -48, -10 );
|
|
meshAnim.rotation.y = -Math.PI/2;
|
|
|
|
scene.add( meshAnim );
|
|
morphs.push( meshAnim );
|
|
|
|
} );
|
|
|
|
loader.load( "models/skinned/human_walk_0_female.js", function ( geometry, materials ) {
|
|
|
|
geometry.computeVertexNormals();
|
|
geometry.computeBoundingBox();
|
|
|
|
ensureLoop( geometry.animation );
|
|
|
|
for ( var i = 0, il = materials.length; i < il; i ++ ) {
|
|
|
|
var originalMaterial = materials[ i ];
|
|
originalMaterial.skinning = true;
|
|
|
|
originalMaterial.map = undefined;
|
|
originalMaterial.shading = THREE.SmoothShading;
|
|
originalMaterial.color.setHSL( 0.01, 0.3, 0.3 );
|
|
originalMaterial.specular.setHSL( 0, 0, 0.1 );
|
|
originalMaterial.shininess = 75;
|
|
|
|
originalMaterial.wrapAround = true;
|
|
originalMaterial.wrapRGB.set( 1, 0.5, 0.5 );
|
|
|
|
}
|
|
|
|
var s = 18.5;
|
|
|
|
var material = new THREE.MeshFaceMaterial( materials );
|
|
var mesh = new THREE.SkinnedMesh( geometry, material, false );
|
|
mesh.scale.set( s, s, s );
|
|
|
|
mesh.rotation.y = Math.PI/2;
|
|
|
|
mesh.position.x = -100;
|
|
mesh.position.y = -geometry.boundingBox.min.y * s - 48;
|
|
mesh.position.z = 18;
|
|
|
|
mesh.userData.delta = 25;
|
|
|
|
scene.add( mesh );
|
|
skins.push( mesh );
|
|
|
|
|
|
animation = new THREE.Animation( mesh, geometry.animation );
|
|
animation.play();
|
|
animation.update( 0 );
|
|
|
|
} );
|
|
|
|
// add box
|
|
|
|
var box = generateBox();
|
|
box.scale.multiplyScalar( 8 );
|
|
scene.add( box );
|
|
|
|
}
|
|
|
|
// -----------------------------
|
|
|
|
function generateBox() {
|
|
|
|
var object = new THREE.Object3D();
|
|
|
|
var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
|
|
mapHeight2.repeat.set( 3, 1.5 );
|
|
mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
|
|
mapHeight2.anisotropy = 4;
|
|
mapHeight2.format = THREE.RGBFormat;
|
|
|
|
var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
|
|
mapHeight3.repeat.set( 16, 8 );
|
|
mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
|
|
mapHeight3.anisotropy = 4;
|
|
mapHeight3.format = THREE.RGBFormat;
|
|
|
|
var geoPlane = new THREE.PlaneBufferGeometry( 40, 20 );
|
|
|
|
var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
|
|
var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
|
|
var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
|
|
|
|
|
|
// bottom
|
|
|
|
var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
|
|
mesh.position.z = -2;
|
|
mesh.position.y = -6;
|
|
mesh.rotation.x = -Math.PI/2;
|
|
object.add( mesh );
|
|
|
|
// top
|
|
|
|
var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
|
|
mesh.position.z = -2;
|
|
mesh.position.y = 7;
|
|
mesh.rotation.x = Math.PI/2;
|
|
object.add( mesh );
|
|
|
|
// back
|
|
|
|
var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
|
|
mesh.position.z = -4;
|
|
mesh.position.y = 0;
|
|
object.add( mesh );
|
|
|
|
// right
|
|
|
|
var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
|
|
mesh.position.z = 0;
|
|
mesh.position.y = 0;
|
|
mesh.position.x = 13;
|
|
mesh.rotation.y = -Math.PI/2;
|
|
//object.add( mesh );
|
|
|
|
// left
|
|
|
|
var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
|
|
mesh.position.z = 0;
|
|
mesh.position.y = 0;
|
|
mesh.position.x = -13;
|
|
mesh.rotation.y = Math.PI/2;
|
|
//object.add( mesh );
|
|
|
|
return object;
|
|
|
|
}
|
|
|
|
// -----------------------------
|
|
|
|
function onWindowResize( event ) {
|
|
|
|
windowHalfX = window.innerWidth / 2;
|
|
windowHalfY = window.innerHeight / 2;
|
|
|
|
WIDTH = window.innerWidth;
|
|
HEIGHT = window.innerHeight - 2 * MARGIN;
|
|
|
|
renderer.setSize( WIDTH, HEIGHT );
|
|
|
|
camera.aspect = WIDTH / HEIGHT;
|
|
camera.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove( event ) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX ) * 1;
|
|
mouseY = ( event.clientY - windowHalfY ) * 1;
|
|
|
|
}
|
|
|
|
// -----------------------------
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var delta = clock.getDelta();
|
|
var time = Date.now() * 0.0005;
|
|
|
|
// update lights
|
|
|
|
var x, y, z;
|
|
|
|
for ( var i = 0, il = lights.length; i < il; i ++ ) {
|
|
|
|
var light = lights[ i ];
|
|
|
|
if ( i > 0 ) {
|
|
|
|
x = Math.sin( time + i * 1.7 ) * 80;
|
|
y = Math.cos( time + i * 1.5 ) * 40;
|
|
z = Math.cos( time + i * 1.3 ) * 30;
|
|
|
|
} else {
|
|
|
|
x = Math.sin( time * 3 ) * 20;
|
|
y = 15;
|
|
z = Math.cos( time * 3 ) * 25 + 10;
|
|
|
|
}
|
|
|
|
light.position.set( x, y, z );
|
|
|
|
}
|
|
|
|
// update morphs
|
|
|
|
for ( var i = 0; i < morphs.length; i ++ ) {
|
|
|
|
var morph = morphs[ i ];
|
|
morph.updateAnimation( 1000 * delta );
|
|
|
|
morph.position.x += morph.userData.delta * delta;
|
|
if ( morph.position.x < -50 ) morph.position.x = 200;
|
|
|
|
}
|
|
|
|
// update skins
|
|
|
|
THREE.AnimationHandler.update( 0.4 * delta );
|
|
|
|
for ( var i = 0; i < skins.length; i ++ ) {
|
|
|
|
var skin = skins[ i ];
|
|
|
|
skin.position.x += skin.userData.delta * delta;
|
|
if ( skin.position.x > 200 ) skin.position.x = -200;
|
|
|
|
}
|
|
|
|
// update controls
|
|
|
|
targetX = mouseX * .001;
|
|
targetY = mouseY * .001;
|
|
|
|
angle += 0.05 * ( targetX - angle );
|
|
|
|
camera.position.x = -Math.sin( angle ) * 150;
|
|
camera.position.z = Math.cos( angle ) * 150;
|
|
|
|
camera.lookAt( target );
|
|
|
|
// render
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
|
|
</html>
|