mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-05 06:03:24 +01:00
136 lines
4.0 KiB
JavaScript
Executable File
136 lines
4.0 KiB
JavaScript
Executable File
/**
|
|
* @author bhouston / http://exocortex.com
|
|
*/
|
|
|
|
module( "Euler" );
|
|
|
|
var eulerZero = new THREE.Euler( 0, 0, 0, "XYZ" );
|
|
var eulerAxyz = new THREE.Euler( 1, 0, 0, "XYZ" );
|
|
var eulerAzyx = new THREE.Euler( 0, 1, 0, "ZYX" );
|
|
|
|
var matrixEquals4 = function( a, b, tolerance ) {
|
|
tolerance = tolerance || 0.0001;
|
|
if( a.elements.length != b.elements.length ) {
|
|
return false;
|
|
}
|
|
for( var i = 0, il = a.elements.length; i < il; i ++ ) {
|
|
var delta = a.elements[i] - b.elements[i];
|
|
if( delta > tolerance ) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
|
|
var eulerEquals = function( a, b, tolerance ) {
|
|
tolerance = tolerance || 0.0001;
|
|
var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z );
|
|
return ( diff < tolerance );
|
|
};
|
|
|
|
|
|
var quatEquals = function( a, b, tolerance ) {
|
|
tolerance = tolerance || 0.0001;
|
|
var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ) + Math.abs( a.w - b.w );
|
|
return ( diff < tolerance );
|
|
};
|
|
|
|
test( "constructor/equals", function() {
|
|
var a = new THREE.Euler();
|
|
ok( a.equals( eulerZero ), "Passed!" );
|
|
ok( ! a.equals( eulerAxyz ), "Passed!" );
|
|
ok( ! a.equals( eulerAzyx ), "Passed!" );
|
|
});
|
|
|
|
test( "clone/copy/equals", function() {
|
|
var a = eulerAxyz.clone();
|
|
ok( a.equals( eulerAxyz ), "Passed!" );
|
|
ok( ! a.equals( eulerZero ), "Passed!" );
|
|
ok( ! a.equals( eulerAzyx ), "Passed!" );
|
|
|
|
a.copy( eulerAzyx );
|
|
ok( a.equals( eulerAzyx ), "Passed!" );
|
|
ok( ! a.equals( eulerAxyz ), "Passed!" );
|
|
ok( ! a.equals( eulerZero ), "Passed!" );
|
|
|
|
});
|
|
|
|
test( "set/setFromVector3/toVector3", function() {
|
|
var a = new THREE.Euler();
|
|
|
|
a.set( 0, 1, 0, "ZYX" );
|
|
ok( a.equals( eulerAzyx ), "Passed!" );
|
|
ok( ! a.equals( eulerAxyz ), "Passed!" );
|
|
ok( ! a.equals( eulerZero ), "Passed!" );
|
|
|
|
var vec = new THREE.Vector3( 0, 1, 0 );
|
|
|
|
var b = new THREE.Euler().setFromVector3( vec, "ZYX" );
|
|
console.log( a, b );
|
|
ok( a.equals( b ), "Passed!" );
|
|
|
|
var c = b.toVector3();
|
|
console.log( c, vec );
|
|
ok( c.equals( vec ), "Passed!" );
|
|
});
|
|
|
|
test( "Quaternion.setFromEuler/Euler.fromQuaternion", function() {
|
|
var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
|
|
for( var i = 0; i < testValues.length; i ++ ) {
|
|
var v = testValues[i];
|
|
var q = new THREE.Quaternion().setFromEuler( v );
|
|
|
|
var v2 = new THREE.Euler().setFromQuaternion( q, v.order );
|
|
var q2 = new THREE.Quaternion().setFromEuler( v2 );
|
|
ok( eulerEquals( q, q2 ), "Passed!" );
|
|
}
|
|
});
|
|
|
|
|
|
test( "Matrix4.setFromEuler/Euler.fromRotationMatrix", function() {
|
|
var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
|
|
for( var i = 0; i < testValues.length; i ++ ) {
|
|
var v = testValues[i];
|
|
var m = new THREE.Matrix4().makeRotationFromEuler( v );
|
|
|
|
var v2 = new THREE.Euler().setFromRotationMatrix( m, v.order );
|
|
var m2 = new THREE.Matrix4().makeRotationFromEuler( v2 );
|
|
ok( matrixEquals4( m, m2, 0.0001 ), "Passed!" );
|
|
}
|
|
});
|
|
|
|
test( "reorder", function() {
|
|
var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
|
|
for( var i = 0; i < testValues.length; i ++ ) {
|
|
var v = testValues[i];
|
|
var q = new THREE.Quaternion().setFromEuler( v );
|
|
|
|
v.reorder( 'YZX' );
|
|
var q2 = new THREE.Quaternion().setFromEuler( v );
|
|
ok( quatEquals( q, q2 ), "Passed!" );
|
|
|
|
v.reorder( 'ZXY' );
|
|
var q3 = new THREE.Quaternion().setFromEuler( v );
|
|
ok( quatEquals( q, q3 ), "Passed!" );
|
|
}
|
|
});
|
|
|
|
|
|
test( "gimbalLocalQuat", function() {
|
|
// known problematic quaternions
|
|
var q1 = new THREE.Quaternion( 0.5207769385244341, -0.4783214164122354, 0.520776938524434, 0.47832141641223547 );
|
|
var q2 = new THREE.Quaternion( 0.11284905712620674, 0.6980437630368944, -0.11284905712620674, 0.6980437630368944 );
|
|
|
|
var eulerOrder = "ZYX";
|
|
|
|
// create Euler directly from a Quaternion
|
|
var eViaQ1 = new THREE.Euler().setFromQuaternion( q1, eulerOrder ); // there is likely a bug here
|
|
|
|
// create Euler from Quaternion via an intermediate Matrix4
|
|
var mViaQ1 = new THREE.Matrix4().makeRotationFromQuaternion( q1 );
|
|
var eViaMViaQ1 = new THREE.Euler().setFromRotationMatrix( mViaQ1, eulerOrder );
|
|
|
|
// the results here are different
|
|
ok( eulerEquals( eViaQ1, eViaMViaQ1 ), "Passed!" ); // this result is correct
|
|
|
|
}); |