mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 01:14:57 +01:00
263 lines
7.1 KiB
HTML
Executable File
263 lines
7.1 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">Represents a boundary box in 3d space.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Vector3 min], [page:Vector3 max])</h3>
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<div>
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min -- Lower (x, y, z) boundary of the box.<br />
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max -- Upper (x, y, z) boundary of the box.
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</div>
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<div>
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Creates a box bounded by min and max.
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</div>
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<h2>Properties</h2>
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<h3>[property:Vector3 min]</h3>
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<div>
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Lower (x, y, z) boundary of this box.
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</div>
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<h3>[property:Vector3 max]</h3>
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<div>
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Upper (x, y, z) boundary of this box.
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</div>
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<h2>Methods</h2>
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<h3>[method:Box3 set]([page:Vector3 min], [page:Vector3 max]) [page:Box3 this]</h3>
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<div>
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min -- Lower (x, y, z) boundary of the box. <br />
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max -- Upper (x, y, z) boundary of the box.
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</div>
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<div>
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Sets the lower and upper (x, y, z) boundaries of this box.
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</div>
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<h3>[method:Box3 applyMatrix4]([page:Matrix4 matrix]) [page:Box3 this]</h3>
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<div>
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matrix -- The [page:Matrix4] to apply
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</div>
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<div>
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Transforms this Box3 with the supplied matrix.
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</div>
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<h3>[method:Vector3 clampPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
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<div>
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point -- Position to clamp. <br />
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optionalTarget -- If specified, the clamped result will be copied here.
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</div>
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<div>
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Clamps *point* within the bounds of this box.
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</div>
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<h3>[method:Boolean isIntersectionBox]([page:Box3 box])</h3>
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<div>
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box -- Box to check for intersection against.
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</div>
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<div>
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Determines whether or not this box intersects *box*.
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</div>
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<h3>[method:Box3 setFromPoints]([page:Array points]) [page:Box3 this]</h3>
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<div>
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points -- Set of points that the resulting box will envelop.
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</div>
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<div>
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Sets the upper and lower bounds of this box to include all of the points in *points*.
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</div>
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<h3>[method:Box3 setFromObject]([page:Object3D object]) [page:Box3 this]</h3>
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<div>
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object -- [page:Object3D] to compute the bounding box for.
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</div>
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<div>
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Computes the world-axis-aligned bounding box of an object (including its children),
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accounting for both the object's, and childrens', world transforms
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</div>
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<h3>[method:Vector3 size]([page:Vector3 optionalTarget])</h3>
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<div>
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optionalTarget -- If specified, the result will be copied here.
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</div>
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<div>
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Returns the width, height, and depth of this box.
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</div>
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<h3>[method:Box3 union]([page:Box3 box])</h3>
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<div>
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box -- Box that will be unioned with this box.
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</div>
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<div>
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Unions this box with *box* setting the upper bound of this box to the greater of the
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two boxes' upper bounds and the lower bound of this box to the lesser of the two boxes'
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lower bounds.
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</div>
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<h3>[method:Vector3 getParameter]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
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<div>
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point -- Point to parametrize.
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optionalTarget -- If specified, the result will be copied here.
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</div>
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<div>
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Returns point as a proportion of this box's width and height.
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</div>
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<h3>[method:Box3 intersect]([page:Box3 box]) [page:Box3 this]</h3>
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<div>
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box -- Box to intersect with.
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</div>
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<div>
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Returns the intersection of this and *box*, setting the upper bound of this box to the lesser </br>
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of the two boxes' upper bounds and the lower bound of this box to the greater of the two boxes' </br>
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lower bounds.
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</div>
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<h3>[method:Boolean containsBox]([page:Box3 box])</h3>
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<div>
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box -- Box to test for inclusion.
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</div>
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<div>
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Returns true if this box includes the entirety of *box*. If this and *box* overlap exactly,</br>
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this function also returns true.
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</div>
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<h3>[method:Boolean containsPoint]([page:Vector3 point])</h3>
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<div>
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point -- [page:Vector3] to check for inclusion.
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</div>
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<div>
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Returns true if the specified point lies within the boundaries of this box.
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</div>
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<h3>[method:Box3 translate]([page:Vector3 offset]) [page:Box3 this]</h3>
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<div>
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offset -- Direction and distance of offset.
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</div>
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<div>
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Adds *offset* to both the upper and lower bounds of this box, effectively moving this box </br>
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*offset* units in 3D space.
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</div>
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<h3>[method:Boolean empty]()</h3>
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<div>
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Returns true if this box includes zero points within its bounds.</br>
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Note that a box with equal lower and upper bounds still includes one point, the
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one both bounds share.
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</div>
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<h3>[method:Box3 clone]()</h3>
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<div>
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Returns a copy of this box.
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</div>
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<h3>[method:Boolean equals]([page:Box3 box])</h3>
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<div>
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box -- Box to compare.
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</div>
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<div>
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Returns true if this box and *box* share the same lower and upper bounds.
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</div>
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<h3>[method:Box3 expandByPoint]([page:Vector3 point]) [page:Box3 this]</h3>
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<div>
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point -- Point that should be included in the box.
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</div>
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<div>
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Expands the boundaries of this box to include *point*.
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</div>
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<h3>[method:Box3 expandByScalar]([page:float scalar]) [page:Box3 this]</h3>
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<div>
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scalar -- Distance to expand.
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</div>
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<div>
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Expands each dimension of the box by *scalar*. If negative, the dimensions of the box <br/>
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will be contracted.
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</div>
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<h3>[method:Box3 expandByVector]([page:Vector3 vector]) [page:Box3 this]</h3>
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<div>
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vector -- Amount to expand this box in each dimension.
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</div>
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<div>
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Expands this box equilaterally by *vector*. The width of this box will be
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expanded by the x component of *vector* in both directions. The height of
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this box will be expanded by the y component of *vector* in both directions.
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The depth of this box will be expanded by the z component of *vector* in
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both directions.
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</div>
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<h3>[method:Box3 copy]([page:Box3 box]) [page:Box3 this]</h3>
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<div>
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box -- Box to copy.
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</div>
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<div>
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Copies the values of *box* to this box.
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</div>
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<h3>[method:Box3 makeEmpty]() [page:Box3 this]</h3>
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<div>
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Makes this box empty.
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</div>
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<h3>[method:Vector3 center]([page:Vector3 optionalTarget])</h3>
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<div>
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optionalTarget -- If specified, the result will be copied here.
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</div>
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<div>
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Returns the center point of this box.
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</div>
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<h3>[method:Sphere getBoundingSphere]([page:Sphere optionalTarget])</h3>
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<div>
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optionalTarget -- [page:Sphere] to optionally set the result to.
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</div>
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<div>
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Gets a sphere that bounds the box.
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</div>
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<h3>[method:Float distanceToPoint]([page:Vector3 point])</h3>
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<div>
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point -- Point to measure distance to.
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</div>
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<div>
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Returns the distance from any edge of this box to the specified point. </br>
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If the point lies inside of this box, the distance will be 0.
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</div>
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<h3>[method:Box3 setFromCenterAndSize]([page:Vector3 center], [page:Vector3 size]) [page:Box3 this]</h3>
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<div>
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center -- Desired center position of the box. <br />
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size -- Desired x and y dimensions of the box.
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</div>
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<div>
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Centers this box on *center* and sets this box's width and height to the values specified
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in *size*.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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