Doodle3D-Slicer/src/sliceActions/intersectionsToShapes.js
2017-06-22 13:21:18 +02:00

122 lines
3.5 KiB
JavaScript

import THREE from 'three.js';
import Shape from 'Doodle3D/clipper-js';
export default function intersectionsToShapes(layerIntersectionIndexes, layerIntersectionPoints, lines, settings) {
console.log("generating slices");
const layers = [];
for (let layer = 1; layer < layerIntersectionIndexes.length; layer ++) {
const intersectionIndexes = layerIntersectionIndexes[layer];
const intersectionPoints = layerIntersectionPoints[layer];
if (intersectionIndexes.length === 0) continue;
const closedShapes = [];
const openShapes = [];
for (let i = 0; i < intersectionIndexes.length; i ++) {
let index = intersectionIndexes[i];
if (intersectionPoints[index] === undefined) continue;
const shape = [];
const firstPoints = [index];
let isFirstPoint = true;
let closed = false;
while (index !== -1) {
const intersection = intersectionPoints[index];
// uppercase X and Y because clipper vector
shape.push(intersection);
delete intersectionPoints[index];
const connects = lines[index].connects;
const faceNormals = lines[index].normals;
for (let i = 0; i < connects.length; i ++) {
index = connects[i];
if (firstPoints.indexOf(index) !== -1 && shape.length > 2) {
closed = true;
index = -1;
break;
}
// Check if index has an intersection or is already used
if (intersectionPoints[index] !== undefined) {
const faceNormal = faceNormals[Math.floor(i / 2)];
const a = new THREE.Vector2(intersection.x, intersection.y);
const b = new THREE.Vector2(intersectionPoints[index].x, intersectionPoints[index].y);
// can't calculate normal between points if distance is smaller as 0.0001
if ((faceNormal.x === 0 && faceNormal.y === 0) || a.distanceTo(b) < 0.0001) {
if (isFirstPoint) {
firstPoints.push(index);
}
delete intersectionPoints[index];
connects.push(...lines[index].connects);
faceNormals.push(...lines[index].normals);
index = -1;
} else {
// make sure the path goes the right direction
// THREE.Vector2.normal is not yet implimented
// const normal = a.sub(b).normal().normalize();
const normal = a.sub(b);
normal.set(-normal.y, normal.x).normalize();
if (normal.dot(faceNormal) > 0) {
break;
} else {
index = -1;
}
}
} else {
index = -1;
}
}
isFirstPoint = false;
}
if (!closed) {
index = firstPoints[0];
while (index !== -1) {
if (firstPoints.indexOf(index) === -1) {
const intersection = intersectionPoints[index];
shape.unshift(intersection);
delete intersectionPoints[index];
}
const connects = lines[index].connects;
for (let i = 0; i < connects.length; i ++) {
index = connects[i];
if (intersectionPoints[index] !== undefined) {
break;
} else {
index = -1;
}
}
}
}
if (closed) {
closedShapes.push(shape);
} else {
openShapes.push(shape);
}
}
layers.push({ closedShapes, openShapes });
}
return layers;
}