Doodle3D-Slicer/three.js-master/docs/api/extras/helpers/EdgesHelper.html
2015-06-12 15:58:26 +02:00

57 lines
1.5 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
[page:Line] &rarr;
<h1>[name]</h1>
<div class="desc">Creates a wireframe object that shows the "hard" edges of another object's geometry. To draw a full wireframe image of an object, see [page:WireframeHelper].</div>
<h2>Example</h2>
<code>
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
object = new THREE.Mesh( geometry, material );
edges = new THREE.EdgesHelper( object, 0x00ff00 );
scene.add( object );
scene.add( edges );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Object3D object], [page:Color color], [page:Float thresholdAngle] )</h3>
<div>
object -- Object of which to draw edges <br />
color -- Color of the edges.<br />
thresholdAngle -- the minimim angle (in degrees), between the face normals of adjacent faces, that is required to render an edge. Default is 0.1.
</div>
<div>
Creates a [page:Line], showing only the "hard" edges of the passed object; specifically, no edge will be drawn between faces which are adjacent and coplanar (or nearly coplanar).
</div>
<h2>Properties</h2>
<div>none</div>
<h2>Methods</h2>
<div>none</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>