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https://github.com/Doodle3D/Doodle3D-Slicer.git
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85 lines
2.4 KiB
HTML
Executable File
85 lines
2.4 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A loader for loading a <em>.babylon</em> resource.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:LoadingManager manager] )</h3>
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<div>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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</div>
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<div>
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Creates a new [name].
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</div>
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<h2>Properties</h2>
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<h2>Methods</h2>
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<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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<div>
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[page:String url] — required<br />
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[page:function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].<br />
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[page:function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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[page:function onError] — Will be called when load errors.<br />
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</div>
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<div>
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Begin loading from url and call onLoad with the parsed response content.
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</div>
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<h3>[method:Object3D parse]( [page:Object json] )</h3>
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<div>
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[page:Object json] — The <em>JSON</em> structure to parse.
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</div>
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<div>
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Parse a <em>JSON</em> structure and return an [page:Object3D object] or a [page:Scene scene].<br />
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Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshPhongMaterial].<br />
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Lights are parsed accordingly.
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</div>
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<h2>Example</h2>
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<code>
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// instantiate a loader
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var loader = new THREE.BabylonLoader();
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// load a Babylon resource
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loader.load(
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// resource URL
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'models/babylon/skull.babylon',
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// Function when resource is loaded
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function ( object ) {
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scene.add( object );
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},
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// Function called when download progresses
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function ( xhr ) {
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console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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},
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// Function called when download errors
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function ( xhr ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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[example:webgl_loader_babylon]
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/BabylonLoader.js examples/js/loaders/BabylonLoader.js]
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</body>
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</html>
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