Doodle3D-Slicer/three.js-master/docs/api/materials/LineBasicMaterial.html
2015-06-12 15:58:26 +02:00

63 lines
2.8 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Material] &rarr;
<h1>[name]</h1>
<div class="desc">A material for drawing wireframe-style geometries.</div>
<h2>Constructor</h2>
<h3>[name]( [page:Object parameters] )</h3>
<div>parameters is an object with one or more properties defining the material's appearance.</div>
<div>
color — Line color in hexadecimal. Default is 0xffffff.<br />
linewidth — Line thickness. Default is 1.<br />
linecap — Define appearance of line ends. Default is 'round'.<br />
linejoin — Define appearance of line joints. Default is 'round'.<br />
vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
fog — Define whether the material color is affected by global fog settings. Default is false.
</div>
<h2>Properties</h2>
<h3>[property:Integer color]</h3>
<div>Sets the color of the line. Default is 0xffffff.</div>
<h3>[property:Float linewidth]</h3>
<div>Controls line thickness. Default is 1.</div>
<div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
<h3>[property:String linecap]</h3>
<div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>[property:String linejoin]</h3>
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>[property:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers.</div>
<h3>[property:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>