Doodle3D-Slicer/three.js-master/docs/api/materials/SpriteCanvasMaterial.html
2015-06-12 15:58:26 +02:00

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<!DOCTYPE html>
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[page:Material] &rarr;
<h1>[name]</h1>
<div class="desc">Create a material that can draw custom sprites using a 2d canvas.</div>
<h2>Constructor</h2>
<h3>[name]( [page:Object parameters] )</h3>
<div>
parameters is an object that can be used to set up the default properties
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<div>
color - the color of the sprite<br/>
program - the program used to draw the sprite
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<h2>Properties</h2>
<h3>[property:Color color]</h3>
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The color of the sprite. The material will set up the color for the context before calling the material's program.
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<h2>Methods</h2>
<h3>[method:null program]([page:CanvasRenderingContext2D context], [page:Color color])</h3>
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context -- The canvas context <br />
color -- The color of the sprite
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Define a program that will use the context to draw the sprite.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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