Doodle3D-Slicer/three.js-master/docs/api/math/Frustum.html
2015-06-12 15:58:26 +02:00

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<h1>[name]</h1>
<div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div>
<h2>Constructor</h2>
<h3>[name]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3>
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p0 -- [page:Plane] <br />
p1 -- [page:Plane] <br />
p2 -- [page:Plane] <br />
p3 -- [page:Plane] <br />
p4 -- [page:Plane] <br />
p5 -- [page:Plane]
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Creates a frustum from the designated planes.
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<h2>Properties</h2>
<h3>[property:Array planes]</h3>
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Array of 6 [page:Plane planes].
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<h2>Methods</h2>
<h3>[method:Frustum setFromMatrix]( [page:Matrix4 matrix] )</h3>
<h3>[method:Boolean intersectsObject]( [page:Object3D object] )</h3>
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Checks whether the object's bounding sphere is intersecting the Frustum.
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<h3>[method:Frustum clone]()</h3>
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Return a copy of this Frustum
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<h3>[method:Boolean set]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3>
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p0 -- [page:Plane] <br />
p1 -- [page:Plane] <br />
p2 -- [page:Plane] <br />
p3 -- [page:Plane] <br />
p4 -- [page:Plane] <br />
p5 -- [page:Plane]
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Sets the current frustum from the passed planes. No plane order is implicitely implied.
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<h3>[method:Frustum copy]([page:Frustum frustum]) [page:Frustum this]</h3>
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frustum -- The frustum to copy
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Copies the values of the passed frustum.
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<h3>[method:Boolean containsPoint]([page:Vector3 point])</h3>
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point -- [page:Vector3] to test
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Checks to see if the frustum contains the point.
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<h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3>
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sphere -- [page:Sphere]
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Check to see if the sphere intersects with the frustum.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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