mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
57 lines
1.5 KiB
HTML
Executable File
57 lines
1.5 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
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<div>
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geometry — An instance of [page:Geometry].<br />
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material — An instance of [page:Material] (optional).
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</div>
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<h2>Properties</h2>
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<h3>[property:Geometry geometry]</h3>
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<div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
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<h3>[property:Material material]</h3>
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<div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.</div>
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<h2>Methods</h2>
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<h3>[method:PointCloud clone]()</h3>
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<div>
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This creates a clone of the particle system.
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</div>
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<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
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<div>
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Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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