mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
125 lines
2.8 KiB
HTML
Executable File
125 lines
2.8 KiB
HTML
Executable File
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Three.js Material Browser</title>
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<style>
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@font-face {
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font-family: 'inconsolata';
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src: url('../files/inconsolata.woff') format('woff');
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font-weight: normal;
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font-style: normal;
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}
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body {
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margin:0;
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font-family: 'inconsolata';
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font-size: 15px;
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line-height: 18px;
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overflow: hidden;
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}
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canvas { width: 100%; height: 100% }
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#newWindow {
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display: block;
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position: absolute;
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bottom: 0.3em;
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left: 0.5em;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
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<script src="../../build/three.min.js"></script>
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<script src='../../examples/js/libs/dat.gui.min.js'></script>
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<script src='js/material.js'></script>
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<script>
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document.getElementById('newWindow').href += window.location.hash;
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var gui = new dat.GUI();
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 50 );
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camera.position.z = 30;
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var renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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var ambientLight = new THREE.AmbientLight( 0x000000 );
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scene.add( ambientLight );
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var lights = [];
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lights[0] = new THREE.PointLight( 0xffffff, 1, 0 );
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lights[1] = new THREE.PointLight( 0xffffff, 1, 0 );
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lights[2] = new THREE.PointLight( 0xffffff, 1, 0 );
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lights[0].position.set( 0, 200, 0 );
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lights[1].position.set( 100, 200, 100 );
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lights[2].position.set( -100, -200, -100 );
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scene.add( lights[0] );
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scene.add( lights[1] );
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scene.add( lights[2] );
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guiScene( gui, scene, camera );
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var geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 );
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var mesh = new THREE.Mesh( geometry );
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generateVertexColors( geometry );
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mesh.material = chooseFromHash( gui, mesh, geometry );
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generateMorphTargets( mesh, geometry );
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scene.add( mesh );
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var prevFog = false;
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var render = function () {
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requestAnimationFrame( render );
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var time = Date.now() * 0.001;
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mesh.rotation.x += 0.005;
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mesh.rotation.y += 0.005;
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if ( prevFog !== scene.fog ) {
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mesh.material.needsUpdate = true;
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prevFog = scene.fog;
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}
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if ( mesh.morphTargetInfluences ) {
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mesh.morphTargetInfluences[ 0 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
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}
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renderer.render( scene, camera );
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};
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window.addEventListener( 'resize', function () {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}, false );
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render();
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</script>
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</body>
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</html>
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