mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
121 lines
2.9 KiB
HTML
Executable File
121 lines
2.9 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<style>
|
|
body {
|
|
background-color: #ffffff;
|
|
margin: 0;
|
|
overflow: hidden;
|
|
}
|
|
#info {
|
|
position: absolute;
|
|
top: 0px;
|
|
width: 100%;
|
|
color: #000000;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
z-index: 1;
|
|
}
|
|
|
|
a {
|
|
color: #000000;
|
|
}
|
|
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - css3d sandbox</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/controls/TrackballControls.js"></script>
|
|
|
|
<script src="js/renderers/CSS3DRenderer.js"></script>
|
|
|
|
<script>
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var scene2, renderer2;
|
|
|
|
var controls;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
camera.position.set( 200, 200, 200 );
|
|
|
|
controls = new THREE.TrackballControls( camera );
|
|
|
|
scene = new THREE.Scene();
|
|
scene2 = new THREE.Scene();
|
|
|
|
var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
|
|
|
|
//
|
|
|
|
for ( var i = 0; i < 10; i ++ ) {
|
|
|
|
var element = document.createElement( 'div' );
|
|
element.style.width = '100px';
|
|
element.style.height = '100px';
|
|
element.style.opacity = 0.5;
|
|
element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
|
|
|
|
var object = new THREE.CSS3DObject( element );
|
|
object.position.x = Math.random() * 200 - 100;
|
|
object.position.y = Math.random() * 200 - 100;
|
|
object.position.z = Math.random() * 200 - 100;
|
|
object.rotation.x = Math.random();
|
|
object.rotation.y = Math.random();
|
|
object.rotation.z = Math.random();
|
|
object.scale.x = Math.random() + 0.5;
|
|
object.scale.y = Math.random() + 0.5;
|
|
scene2.add( object );
|
|
|
|
var geometry = new THREE.PlaneGeometry( 100, 100 );
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.copy( object.position );
|
|
mesh.rotation.copy( object.rotation );
|
|
mesh.scale.copy( object.scale );
|
|
scene.add( mesh );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setClearColor( 0xf0f0f0 );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
renderer2 = new THREE.CSS3DRenderer();
|
|
renderer2.setSize( window.innerWidth, window.innerHeight );
|
|
renderer2.domElement.style.position = 'absolute';
|
|
renderer2.domElement.style.top = 0;
|
|
document.body.appendChild( renderer2.domElement );
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
controls.update();
|
|
|
|
renderer.render( scene, camera );
|
|
renderer2.render( scene2, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|