mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
229 lines
5.0 KiB
HTML
Executable File
229 lines
5.0 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<title>three.js css3d - sprites</title>
|
|
<style>
|
|
html, body {
|
|
height: 100%;
|
|
}
|
|
|
|
body {
|
|
background-color: #ffffff;
|
|
margin: 0;
|
|
font-family: Arial;
|
|
overflow: hidden;
|
|
}
|
|
|
|
a {
|
|
color: #8888ff;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
width: 100%;
|
|
color: #000000;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
font-weight: bold;
|
|
text-align: center;
|
|
z-index: 1;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<script src="../build/three.min.js"></script>
|
|
<script src="js/libs/tween.min.js"></script>
|
|
<script src="js/controls/TrackballControls.js"></script>
|
|
<script src="js/renderers/CSS3DRenderer.js"></script>
|
|
|
|
<div id="container"></div>
|
|
<div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - sprites.</div>
|
|
|
|
<script>
|
|
|
|
var camera, scene, renderer;
|
|
var controls;
|
|
|
|
var particlesTotal = 512;
|
|
var positions = [];
|
|
var objects = [];
|
|
var current = 0;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
|
|
camera.position.set( 600, 400, 1500 );
|
|
camera.lookAt( new THREE.Vector3() );
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
var image = document.createElement( 'img' );
|
|
image.addEventListener( 'load', function ( event ) {
|
|
|
|
for ( var i = 0; i < particlesTotal; i ++ ) {
|
|
|
|
var object = new THREE.CSS3DSprite( image.cloneNode() );
|
|
object.position.x = Math.random() * 4000 - 2000,
|
|
object.position.y = Math.random() * 4000 - 2000,
|
|
object.position.z = Math.random() * 4000 - 2000
|
|
scene.add( object );
|
|
|
|
objects.push( object );
|
|
|
|
}
|
|
|
|
transition();
|
|
|
|
}, false );
|
|
image.src = 'textures/sprite.png';
|
|
|
|
// Plane
|
|
|
|
var amountX = 16;
|
|
var amountZ = 32;
|
|
var separation = 150;
|
|
var offsetX = ( ( amountX - 1 ) * separation ) / 2;
|
|
var offsetZ = ( ( amountZ - 1 ) * separation ) / 2;
|
|
|
|
for ( var i = 0; i < particlesTotal; i ++ ) {
|
|
|
|
var x = ( i % amountX ) * separation;
|
|
var z = Math.floor( i / amountX ) * separation;
|
|
var y = ( Math.sin( x * 0.5 ) + Math.sin( z * 0.5 ) ) * 200;
|
|
|
|
positions.push( x - offsetX, y, z - offsetZ );
|
|
|
|
}
|
|
|
|
// Cube
|
|
|
|
var amount = 8;
|
|
var separation = 150;
|
|
var offset = ( ( amount - 1 ) * separation ) / 2;
|
|
|
|
for ( var i = 0; i < particlesTotal; i ++ ) {
|
|
|
|
var x = ( i % amount ) * separation;
|
|
var y = Math.floor( ( i / amount ) % amount ) * separation;
|
|
var z = Math.floor( i / ( amount * amount ) ) * separation;
|
|
|
|
positions.push( x - offset, y - offset, z - offset );
|
|
|
|
}
|
|
|
|
// Random
|
|
|
|
for ( var i = 0; i < particlesTotal; i ++ ) {
|
|
|
|
positions.push(
|
|
Math.random() * 4000 - 2000,
|
|
Math.random() * 4000 - 2000,
|
|
Math.random() * 4000 - 2000
|
|
);
|
|
|
|
}
|
|
|
|
// Sphere
|
|
|
|
var radius = 750;
|
|
|
|
for ( var i = 0; i < particlesTotal; i ++ ) {
|
|
|
|
var phi = Math.acos( -1 + ( 2 * i ) / particlesTotal );
|
|
var theta = Math.sqrt( particlesTotal * Math.PI ) * phi;
|
|
|
|
positions.push(
|
|
radius * Math.cos( theta ) * Math.sin( phi ),
|
|
radius * Math.sin( theta ) * Math.sin( phi ),
|
|
radius * Math.cos( phi )
|
|
);
|
|
|
|
}
|
|
|
|
//
|
|
|
|
renderer = new THREE.CSS3DRenderer();
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.domElement.style.position = 'absolute';
|
|
document.getElementById( 'container' ).appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
controls = new THREE.TrackballControls( camera, renderer.domElement );
|
|
controls.rotateSpeed = 0.5;
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function transition() {
|
|
|
|
var offset = current * particlesTotal * 3;
|
|
var duration = 2000;
|
|
|
|
for ( var i = 0, j = offset; i < particlesTotal; i ++, j += 3 ) {
|
|
|
|
var object = objects[ i ];
|
|
|
|
new TWEEN.Tween( object.position )
|
|
.to( {
|
|
x: positions[ j ],
|
|
y: positions[ j + 1 ],
|
|
z: positions[ j + 2 ]
|
|
}, Math.random() * duration + duration )
|
|
.easing( TWEEN.Easing.Exponential.InOut )
|
|
.start();
|
|
|
|
}
|
|
|
|
new TWEEN.Tween( this )
|
|
.to( {}, duration * 3 )
|
|
.onComplete( transition )
|
|
.start();
|
|
|
|
current = ( current + 1 ) % 4;
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
TWEEN.update();
|
|
controls.update();
|
|
|
|
var time = performance.now();
|
|
|
|
for ( var i = 0, l = objects.length; i < l; i ++ ) {
|
|
|
|
var object = objects[ i ];
|
|
var scale = Math.sin( ( Math.floor( object.position.x ) + time ) * 0.002 ) * 0.3 + 1;
|
|
object.scale.set( scale, scale, scale );
|
|
|
|
}
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|