Doodle3D-Slicer/three.js-master/examples/js/controls/PointerLockControls.js
2015-06-12 15:58:26 +02:00

64 lines
1.3 KiB
JavaScript
Executable File

/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.PointerLockControls = function ( camera ) {
var scope = this;
camera.rotation.set( 0, 0, 0 );
var pitchObject = new THREE.Object3D();
pitchObject.add( camera );
var yawObject = new THREE.Object3D();
yawObject.position.y = 10;
yawObject.add( pitchObject );
var PI_2 = Math.PI / 2;
var onMouseMove = function ( event ) {
if ( scope.enabled === false ) return;
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
yawObject.rotation.y -= movementX * 0.002;
pitchObject.rotation.x -= movementY * 0.002;
pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
};
document.addEventListener( 'mousemove', onMouseMove, false );
this.enabled = false;
this.getObject = function () {
return yawObject;
};
this.getDirection = function() {
// assumes the camera itself is not rotated
var direction = new THREE.Vector3( 0, 0, -1 );
var rotation = new THREE.Euler( 0, 0, 0, "YXZ" );
return function( v ) {
rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
v.copy( direction ).applyEuler( rotation );
return v;
}
}();
};