mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
136 lines
3.0 KiB
HTML
Executable File
136 lines
3.0 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - vrml loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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vrml format loader test -
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<!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank">VRML 2.0 Tutorial</a>,-->
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/loaders/VRMLLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, controls, scene, renderer;
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var cross;
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
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camera.position.z = 6;
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controls = new THREE.OrbitControls( camera );
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controls.rotateSpeed = 5.0;
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controls.zoomSpeed = 5;
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controls.noZoom = false;
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controls.noPan = false;
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scene = new THREE.Scene();
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scene.add( camera );
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// light
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var dirLight = new THREE.DirectionalLight( 0xffffff );
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dirLight.position.set( 200, 200, 1000 ).normalize();
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camera.add( dirLight );
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camera.add( dirLight.target );
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var loader = new THREE.VRMLLoader();
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loader.addEventListener( 'load', function ( event ) {
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scene.add(event.content);
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} );
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loader.load( "models/vrml/house.wrl" );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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controls.handleResize();
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}
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function animate() {
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requestAnimationFrame( animate );
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controls.update();
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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