mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
219 lines
5.5 KiB
HTML
Executable File
219 lines
5.5 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - geometries</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer;
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var objectNewGeometry;
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var objectToggleAddRemove;
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var objectRandomizeFaces;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.y = 1500;
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scene = new THREE.Scene();
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var light, object;
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scene.add( new THREE.AmbientLight( 0x404040 ) );
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 1, 0 );
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scene.add( light );
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var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
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map.wrapS = map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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//var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
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//
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( -400, 0, 200 );
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scene.add( object );
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objectNewGeometry = object
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( -200, 0, 200 );
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scene.add( object );
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objectToggleAddRemove = object
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( 0, 0, 200 );
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scene.add( object );
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objectRandomizeFaces = object
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/*
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These are not yet used but they are ready to be shown
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( 200, 0, 200 );
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scene.add( object );
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//
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( -400, 0, 0 );
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scene.add( object );
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( -200, 0, 0 );
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scene.add( object );
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( 0, 0, 0 );
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scene.add( object );
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( 200, 0, 0 );
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scene.add( object );
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object = createObject( createMeshFaceMaterial(), 4 );
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object.position.set( 400, 0, 0 );
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scene.add( object );
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*/
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//
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function createObject(material, segments ){
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var geometry = createGeometry(segments);
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var mesh = new THREE.Mesh( geometry , material);
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return mesh;
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}
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function createGeometry(segments){
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var matrix = new THREE.Matrix4();
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var euler = new THREE.Euler()
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var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
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geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)))
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return geometry;
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}
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function createMeshFaceMaterial(){
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var materials = [];
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materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}))
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materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}))
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materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}))
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materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}))
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materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}))
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materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}))
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var material = new THREE.MeshFaceMaterial(materials);
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return material;
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function randomizeFaces(object){
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for(var i = 0,l=object.geometry.faces.length;i<l;i++){
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object.geometry.faces[i].materialIndex = Math.floor(Math.random() * 6);
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}
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object.geometry.groupsNeedUpdate = true;
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};
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function render() {
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var timer = Date.now() * 0.001;
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if (parseInt(timer,10)%2 === 0){
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if (scene.children.indexOf(objectToggleAddRemove) === -1) {
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objectNewGeometry.geometry = createGeometry(1);
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randomizeFaces(objectRandomizeFaces);
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scene.add(objectToggleAddRemove);
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};
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} else {
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if (scene.children.indexOf(objectToggleAddRemove) !== -1) {
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objectNewGeometry.geometry = createGeometry(1);
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randomizeFaces(objectRandomizeFaces);
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scene.remove(objectToggleAddRemove);
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};
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};
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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