Doodle3D-Slicer/three.js-master/utils/converters/fbx
2015-06-12 15:58:26 +02:00
..
convert_to_threejs.py added three js editor + slicer 2015-06-12 15:58:26 +02:00
LICENSE added three js editor + slicer 2015-06-12 15:58:26 +02:00
README.md added three js editor + slicer 2015-06-12 15:58:26 +02:00

convert-to-threejs

Utility for converting model files to the Three.js JSON format

Supported Formats

  • Fbx (.fbx)
  • Collada (.dae)
  • Wavefront/Alias (.obj)
  • 3D Studio Max (.3ds)

Usage

convert_to_threejs.py [source_file] [output_file] [options]

Options:
  -t, --triangulate       force non-triangle geometry into triangles
  -x, --ignore-textures   don't include texture references in output file
  -u, --force-prefix      prefix all object names in output file to ensure uniqueness
  -f, --flatten-scene     merge all geometries and apply node transforms
  -c, --add-camera        include default camera in output scene
  -l, --add-light         include default light in output scene
  -p, --pretty-print      prefix all object names in output file

Current Limitations

  • No animation support
  • Only Lambert and Phong materials are supported
  • Some camera properties are not converted correctly
  • Some light properties are not converted correctly
  • Some material properties are not converted correctly
  • Textures must be put in asset's folder, and use relative path in the material

Dependencies

FBX SDK

  • Requires Autodesk FBX SDK Python 2013.3 bindings.
You can download the python bindings from the Autodesk website: 
  http://usa.autodesk.com/fbx/
Don't forget the visit the FBX SDK documentation website:
  http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/cpp_ref/index.html

Python

  • Requires Python 2.6 or 3.1 (The FBX SDK requires one of these versions)
sudo apt-get install build-essential
wget http://www.python.org/ftp/python/2.6.8/Python-2.6.8.tar.bz2
tar jxf ./Python-2.6.8.tar.bz2
cd ./Python-2.6.8
./configure --prefix=/opt/python2.6.8 && make && make install