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https://github.com/Doodle3D/Doodle3D-Slicer.git
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60 lines
1.8 KiB
JavaScript
Executable File
60 lines
1.8 KiB
JavaScript
Executable File
/**
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* Hilbert Curve: Generates 2D-Coordinates in a very fast way.
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*
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* @author Dylan Grafmyre
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*
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* Based on work by:
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* @author Thomas Diewald
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* @link http://www.openprocessing.org/sketch/15493
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*
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* @param center Center of Hilbert curve.
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* @param size Total width of Hilbert curve.
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* @param iterations Number of subdivisions.
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* @param v0 Corner index -X, -Z.
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* @param v1 Corner index -X, +Z.
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* @param v2 Corner index +X, +Z.
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* @param v3 Corner index +X, -Z.
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*/
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function hilbert2D (center, size, iterations, v0, v1, v2, v3) {
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// Default Vars
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var center = undefined !== center ? center : new THREE.Vector3(0, 0, 0),
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size = undefined !== size ? size : 10,
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half = size / 2,
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iterations = undefined !== iterations ? iterations : 1,
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v0 = undefined !== v0 ? v0 : 0,
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v1 = undefined !== v1 ? v1 : 1,
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v2 = undefined !== v2 ? v2 : 2,
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v3 = undefined !== v3 ? v3 : 3
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;
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var vec_s = [
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new THREE.Vector3( center.x - half, center.y, center.z - half ),
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new THREE.Vector3( center.x - half, center.y, center.z + half ),
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new THREE.Vector3( center.x + half, center.y, center.z + half ),
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new THREE.Vector3( center.x + half, center.y, center.z - half )
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];
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var vec = [
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vec_s[ v0 ],
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vec_s[ v1 ],
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vec_s[ v2 ],
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vec_s[ v3 ]
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];
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// Recurse iterations
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if (0 <= -- iterations) {
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var tmp = [];
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Array.prototype.push.apply( tmp, hilbert2D ( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
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Array.prototype.push.apply( tmp, hilbert2D ( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
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Array.prototype.push.apply( tmp, hilbert2D ( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
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Array.prototype.push.apply( tmp, hilbert2D ( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
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// Return recursive call
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return tmp;
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}
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// Return complete Hilbert Curve.
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return vec;
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}
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