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https://github.com/Doodle3D/Doodle3D-Slicer.git
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63 lines
1.4 KiB
JavaScript
Executable File
63 lines
1.4 KiB
JavaScript
Executable File
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.SavePass = function ( renderTarget ) {
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if ( THREE.CopyShader === undefined )
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console.error( "THREE.SavePass relies on THREE.CopyShader" );
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var shader = THREE.CopyShader;
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this.textureID = "tDiffuse";
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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this.renderTarget = renderTarget;
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if ( this.renderTarget === undefined ) {
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this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
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this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
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}
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this.enabled = true;
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this.needsSwap = false;
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this.clear = false;
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this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
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this.scene = new THREE.Scene();
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this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
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this.scene.add( this.quad );
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};
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THREE.SavePass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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if ( this.uniforms[ this.textureID ] ) {
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this.uniforms[ this.textureID ].value = readBuffer;
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}
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this.quad.material = this.material;
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renderer.render( this.scene, this.camera, this.renderTarget, this.clear );
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}
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};
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