mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 12:23:49 +01:00
48 lines
1.0 KiB
JavaScript
Executable File
48 lines
1.0 KiB
JavaScript
Executable File
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
THREE.TexturePass = function ( texture, opacity ) {
|
|
|
|
if ( THREE.CopyShader === undefined )
|
|
console.error( "THREE.TexturePass relies on THREE.CopyShader" );
|
|
|
|
var shader = THREE.CopyShader;
|
|
|
|
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
|
this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
|
|
this.uniforms[ "tDiffuse" ].value = texture;
|
|
|
|
this.material = new THREE.ShaderMaterial( {
|
|
|
|
uniforms: this.uniforms,
|
|
vertexShader: shader.vertexShader,
|
|
fragmentShader: shader.fragmentShader
|
|
|
|
} );
|
|
|
|
this.enabled = true;
|
|
this.needsSwap = false;
|
|
|
|
|
|
this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
|
this.scene = new THREE.Scene();
|
|
|
|
this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
|
|
this.scene.add( this.quad );
|
|
|
|
};
|
|
|
|
THREE.TexturePass.prototype = {
|
|
|
|
render: function ( renderer, writeBuffer, readBuffer, delta ) {
|
|
|
|
this.quad.material = this.material;
|
|
|
|
renderer.render( this.scene, this.camera, readBuffer );
|
|
|
|
}
|
|
|
|
};
|