mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 10:17:56 +01:00
71 lines
1.7 KiB
HTML
Executable File
71 lines
1.7 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../list.js"></script>
|
|
<script src="../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
|
</head>
|
|
<body>
|
|
[page:Object3D] → [page:Camera] →
|
|
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">Camera with orthographic projection.</div>
|
|
|
|
|
|
<h2>Example</h2>
|
|
|
|
<code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
|
|
scene.add( camera );</code>
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
|
|
<div>
|
|
left — Camera frustum left plane.<br />
|
|
right — Camera frustum right plane.<br />
|
|
top — Camera frustum top plane.<br />
|
|
bottom — Camera frustum bottom plane.<br />
|
|
near — Camera frustum near plane.<br />
|
|
far — Camera frustum far plane.
|
|
</div>
|
|
|
|
|
|
<h2>Properties</h2>
|
|
|
|
<h3>[property:Float left]</h3>
|
|
<div>Camera frustum left plane.</div>
|
|
|
|
<h3>[property:Float right]</h3>
|
|
<div>Camera frustum right plane.</div>
|
|
|
|
<h3>[property:Float top]</h3>
|
|
<div>Camera frustum top plane.</div>
|
|
|
|
<h3>[property:Float bottom]</h3>
|
|
<div>Camera frustum bottom plane.</div>
|
|
|
|
<h3>[property:Float near]</h3>
|
|
<div>Camera frustum near plane.</div>
|
|
|
|
<h3>[property:Float far]</h3>
|
|
<div>Camera frustum far plane.</div>
|
|
|
|
|
|
<h2>Methods</h2>
|
|
|
|
<h3>[method:null updateProjectionMatrix]()</h3>
|
|
<div>
|
|
Updates the camera projection matrix. Must be called after change of parameters.
|
|
</div>
|
|
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|