Doodle3D-Slicer/three.js-master/docs/api/constants/Textures.html
2017-06-22 13:21:07 +02:00

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<h1>Texture Constants</h1>
<h2>Operations</h2>
<div>
THREE.MultiplyOperation<br />
THREE.MixOperation<br />
THREE.AddOperation
</div>
<h2>Mapping Modes</h2>
<div>
THREE.UVMapping<br />
THREE.CubeReflectionMapping<br />
THREE.CubeRefractionMapping<br />
THREE.EquirectangularReflectionMapping<br />
THREE.EquirectangularRefractionMapping<br />
THREE.SphericalReflectionMapping
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<h2>Wrapping Modes</h2>
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THREE.RepeatWrapping<br />
THREE.ClampToEdgeWrapping<br />
THREE.MirroredRepeatWrapping
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<h2>Filters</h2>
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THREE.NearestFilter<br />
THREE.NearestMipMapNearestFilter<br />
THREE.NearestMipMapLinearFilter<br />
THREE.LinearFilter<br />
THREE.LinearMipMapNearestFilter<br />
THREE.LinearMipMapLinearFilter
</div>
<h2>Data Types</h2>
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THREE.UnsignedByteType<br />
THREE.ByteType<br />
THREE.ShortType<br />
THREE.UnsignedShortType<br />
THREE.IntType<br />
THREE.UnsignedIntType<br />
THREE.FloatType<br />
THREE.HalfFloatType
</div>
<h2>Pixel Types</h2>
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THREE.UnsignedShort4444Type<br />
THREE.UnsignedShort5551Type<br />
THREE.UnsignedShort565Type
</div>
<h2>Pixel Formats</h2>
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THREE.AlphaFormat<br />
THREE.RGBFormat<br />
THREE.RGBAFormat<br />
THREE.LuminanceFormat<br />
THREE.LuminanceAlphaFormat<br />
THREE.RGBEFormat
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<h2>DDS / ST3C Compressed Texture Formats</h2>
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THREE.RGB_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT3_Format<br />
THREE.RGBA_S3TC_DXT5_Format
</div>
<h2>PVRTC Compressed Texture Formats</h2>
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THREE.RGB_PVRTC_4BPPV1_Format<br />
THREE.RGB_PVRTC_2BPPV1_Format<br />
THREE.RGBA_PVRTC_4BPPV1_Format<br />
THREE.RGBA_PVRTC_2BPPV1_Format
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
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