Doodle3D-Slicer/three.js-master/docs/api/core/Face3.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
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<body>
<h1>[name]</h1>
<div class="desc">
Triangle face.
</div>
<h2>Example</h2>
<code>var normal = new THREE.Vector3( 0, 1, 0 );
var color = new THREE.Color( 0xffaa00 );
var face = new THREE.Face3( 0, 1, 2, normal, color, 0 );</code>
<h2>Constructor</h2>
<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
<div>
a — Vertex A index.<br />
b — Vertex B index.<br />
c — Vertex C index.<br />
normal — Face normal or array of vertex normals.<br />
color — Face color or array of vertex colors.<br />
materialIndex — Material index.
</div>
<h2>Properties</h2>
<h3>[property:Integer a]</h3>
<div>
Vertex A index.
</div>
<h3>[property:Integer b]</h3>
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Vertex B index.
</div>
<h3>[property:Integer c]</h3>
<div>
Vertex C index.
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<h3>[property:Vector3 normal]</h3>
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Face normal.
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<h3>[property:Color color]</h3>
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Face color.
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<h3>[property:Array vertexNormals]</h3>
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Array of 3 vertex normals.
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<h3>[property:Array vertexColors]</h3>
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Array of 3 vertex colors.
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<h3>[property:Array vertexTangents]</h3>
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Array of 3 vertex tangents.
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<h3>[property:Integer materialIndex]</h3>
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Material index (points to [page:MeshFaceMaterial MeshFaceMaterial.materials]).
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<h2>Methods</h2>
<h3>[method:Face3 clone]()</h3>
<div>
Creates a new clone of the Face3 object.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</html>