Doodle3D-Slicer/three.js-master/docs/api/extras/ImageUtils.html
2017-06-22 13:21:07 +02:00

105 lines
2.9 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">A Helper class to ease the loading of images of different types.</div>
<h2>Properties</h2>
<h3>[property:string crossOrigin]</h3>
<div>
The crossOrigin string to implement CORS for loading the image from a different domain that allows CORS.
</div>
<h2>Methods</h2>
<h3>[method:DataTexture generateDataTexture]([page:Number width], [page:Number height], [page:Number color])</h3>
<div>
width -- The width of the texture. <br />
height -- The height of the texture. <br />
color -- The hexadecimal value of the color.
</div>
<div>
Generates a texture of a single color. It is a DataTexture with format, RGBFormat.
</div>
<h3>[method:CompressedTexture parseDDS]([page:String buffer], [page:boolean loadMipmaps])</h3>
<div>
buffer -- A string containing the data of the dds. <br />
loadMipmaps -- A boolean to indicate if you need to load the mipmaps. Default is True.
</div>
<div>
Parses a DDS Image from the string into a CompressedTexture.
</div>
<h3>[method:todo loadCompressedTexture]([page:todo url], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
<div>
url -- todo <br />
mapping -- todo <br />
onLoad -- todo <br />
onError -- todo
</div>
<div>
todo
</div>
<h3>[method:todo loadTexture]([page:String url], [page:UVMapping mapping], [page:Function onLoad], [page:Function onError])</h3>
<div>
url -- the url of the texture<br />
mapping -- Can be an instance of [page:UVMapping THREE.UVMapping], [page:CubeReflectionMapping THREE.CubeReflectionMapping] or [page:SphericalReflectionMapping THREE.SphericalReflectionMapping]. Describes how the image is applied to the object.<br />Use undefined instead of null as a default value. See mapping property of [page:Texture texture] for more details. <br/>
onLoad -- callback function<br />
onError -- callback function
</div>
<div>
todo
</div>
<h3>[method:todo getNormalMap]([page:todo image], [page:todo depth])</h3>
<div>
image -- todo <br />
depth -- todo
</div>
<div>
todo
</div>
<h3>[method:todo loadCompressedTextureCube]([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
<div>
array -- todo <br />
mapping -- todo <br />
onLoad -- todo <br />
onError -- todo
</div>
<div>
todo
</div>
<h3>[method:todo loadTextureCube]([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
<div>
array -- todo <br />
mapping -- todo <br />
onLoad -- todo <br />
onError -- todo
</div>
<div>
todo
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>