Doodle3D-Slicer/three.js-master/docs/api/extras/core/Path.html
2017-06-22 13:21:07 +02:00

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[page:CurvePath] &rarr;
<h1>[name]</h1>
<div class="desc">A 2d path representation, comprising of points, lines, and cubes, similar to the html5 2d canvas api. It extends CurvePath.</div>
<h2>Constructor</h2>
<h3>[name]([page:todo points])</h3>
<div>
points -- array of Vector2
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<div>
Creates a Path from the points. The first vector defines the offset. After that the lines get defined.
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<h2>Properties</h2>
<h3>[property:array actions]</h3>
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The possible actions that define the path.
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<h2>Methods</h2>
<h3>[method:todo fromPoints]( vectors )</h3>
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Adds to the Path from the points. The first vector defines the offset. After that the lines get defined.
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<h3>[method:todo moveTo]( x, y )</h3>
<div>This moves the offset to x and y</div>
<h3>[method:todo lineTo]( x, y )</h3>
<div>This creates a line from the offset to X and Y and updates the offset to X and Y.</div>
<h3>[method:todo quadraticCurveTo]( aCPx, aCPy, aX, aY )</h3>
<div>This creates a quadratic curve from the offset to aX and aY with aCPx and aCPy as control point and updates the offset to aX and aY.</div>
<h3>[method:todo bezierCurveTo]( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY )</h3>
<div>This creates a bezier curve from the offset to aX and aY with aCP1x, aCP1y and aCP1x, aCP1y as control points and updates the offset to aX and aY.</div>
<h3>.splineThru ( pts /*Array of Vector*/ ) </h3>
<div>todo</div>
<h3>[method:todo arc]( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise )</h3>
<div>todo</div>
<h3>[method:todo absarc]( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise )</h3>
<div>todo</div>
<h3>[method:todo ellipse]( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise )</h3>
<div>todo</div>
<h3>[method:todo absellipse]( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise )</h3>
<div>todo</div>
<h3>[method:todo toShapes]()</h3>
<div>todo</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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