Doodle3D-Slicer/three.js-master/docs/api/extras/curves/ClosedSplineCurve3.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
[page:Curve] &rarr;
<h1>[name]</h1>
<div class="desc">Create a smooth 3d spline curve from a series of points that loops back onto itself</div>
<h2>Example</h2>
<code>
//Create a closed wavey loop
var curve = new THREE.ClosedSplineCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
var geometry = new THREE.Geometry();
geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
</code>
<h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines] (choose SampleClosedSpline)</h3>
<h2>Constructor</h2>
<h3>[name]( [page:Array points] )</h3>
<div>points An array of [page:Vector3] points</div>
<h2>Properties</h2>
<h3>[property:Array points]</h3>
<h2>Methods</h2>
<h3>See [page:Curve] for inherited methods</h3>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>