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https://github.com/Doodle3D/Doodle3D-Slicer.git
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58 lines
1.4 KiB
HTML
Executable File
58 lines
1.4 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Line] →
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<h1>[name]</h1>
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<div class="desc">Creates a wireframe object that shows the edges of another object's geometry. To draw a wireframe image showing only "hard" edges (edges between non-coplanar faces), see [page:EdgesHelper].</div>
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<h2>Example</h2>
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<code>
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geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
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material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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object = new THREE.Mesh( geometry, material );
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wireframe = new THREE.WireframeHelper( object, 0x00ff00 );
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scene.add( object );
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scene.add( wireframe );
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</code>
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[example:webgl_helpers Example using various helpers], [example:webgl_materials_wireframe Alternative approach using a shader.]
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<h2>Constructor</h2>
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<h3>[name]( [page:Object3D object], [page:Color color] )</h3>
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<div>
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object -- Object of which to draw edges <br />
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color -- Color of the edges.
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</div>
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<div>
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Creates a [page:Line], showing only the edges between vertices of an object.
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</div>
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<h2>Properties</h2>
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<div>none</div>
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<h2>Methods</h2>
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<div>none</div>
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<h2>Source</h2>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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