Doodle3D-Slicer/three.js-master/docs/api/loaders/Loader.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
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<body>
<h1>[name]</h1>
<div class="desc">Base class for implementing loaders.</div>
<h2>Constructor</h2>
<h3>[name]( [page:Boolean showStatus] )</h3>
<div>
[page:Boolean showStatus] — Show the status of loading div.
</div>
<div>
Creates a new [name]. This should be called as base class.
</div>
<h2>Properties</h2>
<h3>[property:Boolean showStatus]</h3>
<div>If true, show loading status in the statusDomElement.</div>
<h3>[property:DOMElement statusDomElement]</h3>
<div>This is the recipient of status messages.</div>
<h3>[property:Function onLoadStart]</h3>
<div>Will be called when load starts.</div>
<div>The default is a function with empty body.</div>
<h3>[property:Function onLoadProgress]</h3>
<div>Will be called while load progresses.</div>
<div>The default is a function with empty body.</div>
<h3>[property:Function onLoadComplete]</h3>
<div>Will be called when load completes.</div>
<div>The default is a function with empty body.</div>
<h3>[property:string crossOrigin]</h3>
<div>
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
</div>
<h2>Methods</h2>
<h3>[method:Boolean needsTangents]( [page:Array materials] )</h3>
<div>
[page:Array materials] — an array of [page:Material]
</div>
<div>
Checks if the loaded object needs tangents based on its materials.
</div>
<h3>[method:null updateProgress]( [page:object progress] )</h3>
<div>
[page:Object progress] — an object containing loaded(contains the amount of bytes loaded) and optionally total (containing the total amount of bytes).
</div>
<div>
Updates the DOM object with the progress made.
</div>
<h3>[method:Material createMaterial]( [page:object m], [page:string texturePath] )</h3>
<div>
[page:Object m] — The parameters to create the material. <br />
[page:String texturePath] — The base path of the textures.
</div>
<div>
Creates the Material based on the parameters m.
</div>
<h3>[method:Array initMaterials]( [page:Array materials], [page:string texturePath] )</h3>
<div>
[page:Array materials] — an array of parameters to create materials. <br />
[page:String texturePath] — The base path of the textures.
</div>
<div>
Creates an array of [page:Material] based on the array of parameters m. The index of the parameters decide the correct index of the materials.
</div>
<h3>[method:String extractUrlBase]( [page:string url] )</h3>
<div>
[page:String url] — The url to extract the base url from.
</div>
<div>
Extract the base from the URL.
</div>
<h3>[method:DOMElement addStatusElement]()</h3>
<div>
Add a DOM element to indicate the progress and return the DOMElement
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
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