Doodle3D-Slicer/three.js-master/docs/api/materials/RawShaderMaterial.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:ShaderMaterial] &rarr;
<h1>[name]</h1>
<div class="desc">This class works just like [page:ShaderMaterial], except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>