Doodle3D-Slicer/three.js-master/docs/api/materials/SpriteMaterial.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Material] &rarr;
<h1>[name]</h1>
<div class="desc">A material for a [page:Sprite].</div>
<h2>Constructor</h2>
<h3>[name]( [page:Object parameters] )</h3>
<div>
parameters -- an object defining the the default properties
</div>
<div>
color - color of the sprite<br/>
map - the texture map<br/>
rotation - the rotation of the sprite<br/>
fog - whether or not to use the scene fog<br/>
</div>
<h2>Properties</h2>
<h3>[property:Color color]</h3>
<div>The texture is multiplied by this color. The default is 0xffffff</div>
<h3>[property:Texture map]</h3>
<div>The texture map. Default is null.</div>
<h3>[property:Radians rotation]</h3>
<div>The rotation of the sprite in radians. Default is 0.</div>
<h3>[property:boolean fog]</h3>
<div>Whether or not this material affected by the scene's fog. Default is false</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>