mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
132 lines
3.2 KiB
HTML
Executable File
132 lines
3.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - transform controls</title>
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<meta charset="utf-8">
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<style>
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body {
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margin: 0px;
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background-color: #000000;
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color: #fff;
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font-family:Monospace;
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text-align: center;
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font-size: 15px;
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line-height: 30px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 15px;
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z-index:100;
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}
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</style>
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</head>
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<body>
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<div id="info">
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"W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
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Press "Q" twice to toggle world/local space
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/TransformControls.js"></script>
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<script>
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var camera, scene, renderer, control;
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init();
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render();
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function init() {
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.sortObjects = false;
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document.body.appendChild( renderer.domElement );
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//
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
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camera.position.set( 1000, 500, 1000 );
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camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
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scene = new THREE.Scene();
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scene.add( new THREE.GridHelper( 500, 100 ) );
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var light = new THREE.DirectionalLight( 0xffffff, 2 );
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light.position.set( 1, 1, 1 );
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scene.add( light );
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var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', THREE.UVMapping, render );
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texture.anisotropy = renderer.getMaxAnisotropy();
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var geometry = new THREE.BoxGeometry( 200, 200, 200 );
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var material = new THREE.MeshLambertMaterial( { map: texture } );
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control = new THREE.TransformControls( camera, renderer.domElement );
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control.addEventListener( 'change', render );
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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control.attach( mesh );
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scene.add( control );
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'keydown', function ( event ) {
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//console.log(event.which);
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switch ( event.keyCode ) {
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case 81: // Q
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control.setSpace( control.space == "local" ? "world" : "local" );
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break;
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case 87: // W
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control.setMode( "translate" );
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break;
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case 69: // E
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control.setMode( "rotate" );
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break;
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case 82: // R
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control.setMode( "scale" );
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break;
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case 187:
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case 107: // +,=,num+
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control.setSize( control.size + 0.1 );
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break;
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case 189:
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case 10: // -,_,num-
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control.setSize( Math.max(control.size - 0.1, 0.1 ) );
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break;
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}
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});
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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}
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function render() {
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control.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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