Doodle3D-Slicer/three.js-master/utils/exporters/blender/addons/io_three/exporter/material.py
2017-06-22 13:21:07 +02:00

92 lines
3.5 KiB
Python
Executable File

from .. import constants, logger
from . import base_classes, utilities, api
class Material(base_classes.BaseNode):
"""Class that wraps material nodes"""
def __init__(self, node, parent):
logger.debug("Material().__init__(%s)", node)
base_classes.BaseNode.__init__(self, node, parent,
constants.MATERIAL)
self._common_attributes()
if self[constants.TYPE] == constants.THREE_PHONG:
self._phong_attributes()
textures = self.parent.options.get(constants.MAPS)
if textures:
self._update_maps()
def _common_attributes(self):
"""Parse the common material attributes"""
logger.debug('Material()._common_attributes()')
dispatch = {
constants.PHONG: constants.THREE_PHONG,
constants.LAMBERT: constants.THREE_LAMBERT,
constants.BASIC: constants.THREE_BASIC
}
shader_type = api.material.type(self.node)
self[constants.TYPE] = dispatch[shader_type]
diffuse = api.material.diffuse_color(self.node)
self[constants.COLOR] = utilities.rgb2int(diffuse)
if self[constants.TYPE] != constants.THREE_BASIC:
ambient = api.material.ambient_color(self.node)
self[constants.AMBIENT] = utilities.rgb2int(ambient)
emissive = api.material.emissive_color(self.node)
self[constants.EMISSIVE] = utilities.rgb2int(emissive)
vertex_color = api.material.use_vertex_colors(self.node)
self[constants.VERTEX_COLORS] = vertex_color
self[constants.BLENDING] = api.material.blending(self.node)
self[constants.DEPTH_TEST] = api.material.depth_test(self.node)
self[constants.DEPTH_WRITE] = api.material.depth_write(self.node)
def _phong_attributes(self):
"""Parse phong specific attributes"""
logger.debug("Material()._phong_attributes()")
specular = api.material.specular_color(self.node)
self[constants.SPECULAR] = utilities.rgb2int(specular)
self[constants.SHININESS] = api.material.specular_coef(self.node)
def _update_maps(self):
"""Parses maps/textures and updates the textures array
with any new nodes found.
"""
logger.debug("Material()._update_maps()")
mapping = (
(api.material.diffuse_map, constants.MAP),
(api.material.specular_map, constants.SPECULAR_MAP),
(api.material.light_map, constants.LIGHT_MAP)
)
for func, key in mapping:
map_node = func(self.node)
if map_node:
logger.info('Found map node %s for %s', map_node, key)
tex_inst = self.scene.texture(map_node.name)
self[key] = tex_inst[constants.UUID]
if self[constants.TYPE] == constants.THREE_PHONG:
mapping = (
(api.material.bump_map, constants.BUMP_MAP,
constants.BUMP_SCALE, api.material.bump_scale),
(api.material.normal_map, constants.NORMAL_MAP,
constants.NORMAL_SCALE, api.material.normal_scale)
)
for func, map_key, scale_key, scale_func in mapping:
map_node = func(self.node)
if not map_node:
continue
logger.info("Found map node %s for %s", map_node, map_key)
tex_inst = self.scene.texture(map_node.name)
self[map_key] = tex_inst[constants.UUID]
self[scale_key] = scale_func(self.node)