Doodle3D-Slicer/three.js-master/utils/exporters/blender/addons/io_three/exporter/object.py
2017-06-22 13:21:07 +02:00

134 lines
5.0 KiB
Python
Executable File

from .. import constants, logger
from . import base_classes, api
class Object(base_classes.BaseNode):
"""Class that wraps an object node"""
def __init__(self, node, parent=None, type=None):
logger.debug("Object().__init__(%s)", node)
base_classes.BaseNode.__init__(self, node, parent=parent, type=type)
if self.node:
self._node_setup()
else:
self._root_setup()
@property
def data(self):
"""
:return: returns the data block of the node
"""
return api.data(self.node)
def _init_camera(self):
"""Initialize camera attributes"""
logger.debug("Object()._init_camera()")
self[constants.FAR] = api.camera.far(self.data)
self[constants.NEAR] = api.camera.near(self.data)
if self[constants.TYPE] == constants.PERSPECTIVE_CAMERA:
self[constants.ASPECT] = api.camera.aspect(self.data)
self[constants.FOV] = api.camera.fov(self.data)
elif self[constants.TYPE] == constants.ORTHOGRAPHIC_CAMERA:
self[constants.LEFT] = api.camera.left(self.data)
self[constants.RIGHT] = api.camera.right(self.data)
self[constants.TOP] = api.camera.top(self.data)
self[constants.BOTTOM] = api.camera.bottom(self.data)
#@TODO: need more light attributes. Some may have to come from
# custom blender attributes.
def _init_light(self):
"""Initialize light attributes"""
logger.debug("Object()._init_light()")
self[constants.COLOR] = api.light.color(self.data)
self[constants.INTENSITY] = api.light.intensity(self.data)
if self[constants.TYPE] != constants.DIRECTIONAL_LIGHT:
self[constants.DISTANCE] = api.light.distance(self.data)
if self[constants.TYPE] == constants.SPOT_LIGHT:
self[constants.ANGLE] = api.light.angle(self.data)
def _init_mesh(self):
"""Initialize mesh attributes"""
logger.debug("Object()._init_mesh()")
mesh = api.object.mesh(self.node, self.options)
node = self.scene.geometry(mesh)
if node:
self[constants.GEOMETRY] = node[constants.UUID]
else:
msg = "Could not find Geometry() node for %s"
logger.error(msg, self.node)
def _node_setup(self):
"""Parse common node attributes of all objects"""
logger.debug("Object()._node_setup()")
self[constants.NAME] = api.object.name(self.node)
transform = api.object.matrix(self.node, self.options)
matrix = []
for col in range(0, 4):
for row in range(0, 4):
matrix.append(transform[row][col])
self[constants.MATRIX] = matrix
self[constants.VISIBLE] = api.object.visible(self.node)
self[constants.TYPE] = api.object.node_type(self.node)
if self.options.get(constants.MATERIALS):
logger.info("Parsing materials for %s", self.node)
material_name = api.object.material(self.node)
if material_name:
logger.info("Material found %s", material_name)
material_inst = self.scene.material(material_name)
self[constants.MATERIAL] = material_inst[constants.UUID]
else:
logger.info("%s has no materials", self.node)
casts_shadow = (constants.MESH,
constants.DIRECTIONAL_LIGHT,
constants.SPOT_LIGHT)
if self[constants.TYPE] in casts_shadow:
logger.info("Querying shadow casting for %s", self.node)
self[constants.CAST_SHADOW] = \
api.object.cast_shadow(self.node)
if self[constants.TYPE] == constants.MESH:
logger.info("Querying shadow receive for %s", self.node)
self[constants.RECEIVE_SHADOW] = \
api.object.receive_shadow(self.node)
camera = (constants.PERSPECTIVE_CAMERA,
constants.ORTHOGRAPHIC_CAMERA)
lights = (constants.AMBIENT_LIGHT,
constants.DIRECTIONAL_LIGHT,
constants.AREA_LIGHT, constants.POINT_LIGHT,
constants.SPOT_LIGHT, constants.HEMISPHERE_LIGHT)
if self[constants.TYPE] == constants.MESH:
self._init_mesh()
elif self[constants.TYPE] in camera:
self._init_camera()
elif self[constants.TYPE] in lights:
self._init_light()
if self.options.get(constants.HIERARCHY, False):
for child in api.object.children(self.node, self.scene.valid_types):
if not self.get(constants.CHILDREN):
self[constants.CHILDREN] = [Object(child, parent=self)]
else:
self[constants.CHILDREN].append(Object(child, parent=self))
def _root_setup(self):
"""Applies to a root/scene object"""
logger.debug("Object()._root_setup()")
self[constants.MATRIX] = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0,
1, 0, 0, 0, 0, 1]