mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-23 05:40:44 +02:00
128 lines
3.3 KiB
HTML
Executable File
128 lines
3.3 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../../list.js"></script>
|
|
<script src="../../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
|
</head>
|
|
<body>
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">This class animates an object based on an hierarchy. This hierarchy can be Object3ds or bones.</div>
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]([page:Object3d root], [page:String name])</h3>
|
|
<div>
|
|
root -- The mesh to animate. <br />
|
|
name -- The name of the animation
|
|
</div>
|
|
<div>
|
|
Creates an animation for root. The animation data is gathered from AnimationHandler based on its name.
|
|
</div>
|
|
|
|
<h2>Properties</h2>
|
|
|
|
<h3>[property:Object3d root]</h3>
|
|
<div>
|
|
The root object of the animation.
|
|
</div>
|
|
|
|
<h3>[property:Object data]</h3>
|
|
<div>
|
|
The data containing the animation
|
|
</div>
|
|
|
|
<h3>[property:Array hierarchy]</h3>
|
|
<div>
|
|
The objects that are influenced by the animation.
|
|
</div>
|
|
|
|
<h3>[property:number currentTime]</h3>
|
|
<div>
|
|
The time elapsed since the last start/restart of the animation.
|
|
</div>
|
|
|
|
<h3>[property:number timeScale]</h3>
|
|
<div>
|
|
The timez
|
|
</div>
|
|
|
|
<h3>[property:boolean isPlaying]</h3>
|
|
<div>
|
|
Indicates whether the animation is playing. This shouldn't be adapted by user code.
|
|
</div>
|
|
|
|
<h3>[property:boolean isPaused]</h3>
|
|
<div>
|
|
Indicates whether the animation is paused. This shouldn't be adapted by user code.
|
|
</div>
|
|
|
|
<h3>[property:boolean loop]</h3>
|
|
<div>
|
|
Set to make the animation restart when the animation ends.
|
|
</div>
|
|
|
|
<h3>[property:number interpolationType]</h3>
|
|
<div>
|
|
The type to indicate how to interpolate between 2 data points.
|
|
</div>
|
|
|
|
<h2>Methods</h2>
|
|
|
|
<h3>[method:null play]([page:Number startTime])</h3>
|
|
<div>
|
|
Starts the animation from a moment startTime in the animation.
|
|
</div>
|
|
|
|
<h3>[method:null stop]()</h3>
|
|
<div>
|
|
Stops the animation.
|
|
</div>
|
|
|
|
<h3>[method:Boolean update]([page:Number deltaTimeMS])</h3>
|
|
<div>
|
|
deltaTimeMS -- The time of the between the previous frame and this frame in miliseconds.
|
|
</div>
|
|
<div>
|
|
Updates the animation in time. This shouldn't be called by user code. The animationHandler calls this method.
|
|
</div>
|
|
|
|
<h3>[method:array interpolateCatmullRom]([page:Array points], [page:Number scale])</h3>
|
|
<div>
|
|
points -- The 4 control point to calculate CatMullRom <br />
|
|
scale -- The scale between the previous key and the nex key
|
|
</div>
|
|
<div>
|
|
Interpolates the point based on the key. Is used in update.
|
|
</div>
|
|
|
|
<h3>[method:Object getNextKeyWith]([page:String type], [page:Object h], [page:Number key])</h3>
|
|
<div>
|
|
type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br />
|
|
h -- The object of the hierarchy that catins the key <br />
|
|
key -- The index of the next possible key.
|
|
</div>
|
|
<div>
|
|
Gets the next key. Is used in Update.
|
|
</div>
|
|
|
|
<h3>[method:Object getPrevKeyWith]([page:String type], [page:Object h], [page:Number key])</h3>
|
|
<div>
|
|
type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br />
|
|
h -- The object of the hierarchy that contains the key. <br />
|
|
key -- The index of the prev possible key.
|
|
</div>
|
|
<div>
|
|
Gets the previous key. Is used in Update.
|
|
</div>
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|