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https://github.com/Doodle3D/Doodle3D-Slicer.git
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49 lines
1.7 KiB
HTML
Executable File
49 lines
1.7 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</div>
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<h2>Example</h2>
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<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
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var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
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var cube = new THREE.Mesh( geometry, material );
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scene.add( cube );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3>
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<div>
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width — Width of the sides on the X axis.<br />
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height — Height of the sides on the Y axis.<br />
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depth — Depth of the sides on the Z axis.<br />
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widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
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heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
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depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
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</div>
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<h2>Properties</h2>
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<div>
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Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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