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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-22 21:30:43 +02:00
99 lines
4.0 KiB
HTML
Executable File
99 lines
4.0 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">Creates extruded geometry from a path shape</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Array shapes], [page:Object options])</h3>
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<div>
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shapes — Shape or an array of shapes. <br />
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options — Object that can contain the following parameters.
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<ul>
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<li>curveSegments — int. number of points on the curves</li>
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<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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<li>amount — int. Depth to extrude the shape</li>
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<li>bevelEnabled — bool. turn on bevel</li>
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<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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<li>bevelSize — float. how far from shape outline is bevel</li>
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<li>bevelSegments — int. number of bevel layers</li>
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<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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<li>material — int. material index for front and back faces</li>
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<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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<li>uvGenerator — Object. object that provides UV generator functions</li>
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</ul>
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</div>
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<div>
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This object extrudes an 2D shape to an 3D geometry.
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</div>
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<h2>Properties</h2>
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<h2>Methods</h2>
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<h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3>
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<div>
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shapes — An Array of shapes to add. <br />
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options — Object that can contain the following parameters.
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<ul>
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<li>curveSegments — int. number of points on the curves</li>
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<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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<li>amount — int. Depth to extrude the shape</li>
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<li>bevelEnabled — bool. turn on bevel</li>
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<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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<li>bevelSize — float. how far from shape outline is bevel</li>
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<li>bevelSegments — int. number of bevel layers</li>
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<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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<li>material — int. material index for front and back faces</li>
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<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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<li>uvGenerator — Object. object that provides UV generator functions</li>
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</ul>
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</div>
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<div>Adds the shapes to the list to extrude.</div>
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<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
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<div>
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shape — A shape to add. <br />
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options — Object that can contain the following parameters.
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<ul>
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<li>curveSegments — int. number of points on the curves</li>
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<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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<li>amount — int. Depth to extrude the shape</li>
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<li>bevelEnabled — bool. turn on bevel</li>
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<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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<li>bevelSize — float. how far from shape outline is bevel</li>
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<li>bevelSegments — int. number of bevel layers</li>
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<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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<li>material — int. material index for front and back faces</li>
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<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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<li>uvGenerator — Object. object that provides UV generator functions</li>
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</ul>
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</div>
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<div>Add the shape to the list to extrude.</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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