Doodle3D-Slicer/three.js-master/docs/api/extras/helpers/BoundingBoxHelper.html
2015-06-12 15:58:26 +02:00

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[page:Mesh] &rarr;
<h1>[name]</h1>
<div class="desc">A helper object to show the world-axis-aligned bounding box for an object.</div>
<h2>Example</h2>
<code>var hex = 0xff0000;
var sphereMaterial = new THREE.MeshLambertMaterial( {color: 0x00ff00} );
var sphere = new THREE.Mesh( new THREE.SphereGeometry( 30, 12, 12), sphereMaterial );
scene.add( sphere );
var bbox = new THREE.BoundingBoxHelper( sphere, hex );
bbox.update();
scene.add( bbox );
</code>
<div>Note that this helper will create a wireframe [page:Mesh] object with a [page:BoxGeometry]; the resulting bounding box object will therefore have face diagonals. You may want to use [page:BoxHelper], which generates a [page:Line] object without face diagonals.</div>
<h2>Constructor</h2>
<h3>[name]([page:Object3D object], [page:Number hex])</h3>
<div>
object -- Object3D -- the object3D to show the world-axis-aligned boundingbox.<br />
hex -- hexadecimal value to define color ex:0x888888
</div>
<div>
This creates an line object to the boundingbox.
</div>
<h2>Properties</h2>
<h3>[property:Object3D object]</h3>
<div>
Contains the object3D to show the world-axis-aligned boundingbox.
</div>
<h3>[property:Box3 box]</h3>
<div>
Contains the bounding box of the object.
</div>
<h2>Methods</h2>
<h3>[method:null update]()</h3>
<div>
Updates the BoundingBoxHelper based on the object property.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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