Doodle3D-Slicer/three.js-master/docs/api/extras/helpers/PointLightHelper.html
2015-06-12 15:58:26 +02:00

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<body>
[page:Mesh] &rarr;
<h1>[name]</h1>
<div class="desc">This display a helper for a pointLight </div>
<h2>Example</h2>
<code>var pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
pointLight.position.set( 10, 10, 10 );
scene.add( pointLight );
var sphereSize = 1;
var pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
scene.add( pointLightHelper );
</code>
[example:webgl_helpers Example using various helpers]
<h2>Constructor</h2>
<h3>[name]([page:todo light], [page:todo sphereSize])</h3>
<div>
light -- todo <br />
sphereSize -- todo
</div>
<div>
todo
</div>
<h2>Properties</h2>
<h3>[property:Mesh lightSphere]</h3>
<div>
todo
</div>
<h3>[property:PointLight light]</h3>
<div>
todo
</div>
<h2>Methods</h2>
<h3>[method:todo update]()</h3>
<div>
todo
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>