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https://github.com/Doodle3D/Doodle3D-Slicer.git
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90 lines
2.4 KiB
HTML
Executable File
90 lines
2.4 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Light] →
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<h1>[name]</h1>
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<div class="desc">This illuminates the scene from a complete surface. This light only works in the [page:WebGLDeferredRenderer deferredrenderer]. </div>
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<h2>Example</h2>
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<code>areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
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areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
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areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
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areaLight1.width = 10;
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areaLight1.height = 1;
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scene.add( areaLight1 );</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Integer hex], [page:Float intensity])</h3>
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<div>
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[page:Integer hex] — Numeric value of the RGB component of the color.<br />
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[page:Float intensity] — Numeric value of the light's strength/intensity.
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</div>
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<div>
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This creates a arealight with color.
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</div>
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<h2>Properties</h2>
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<h3>[property:Vector3 right]</h3>
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<div>
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Sets or gets an unit vector that indicates the right side of the light. This is calculated in local space.
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</div>
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<h3>[property:Vector3 normal]</h3>
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<div>
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Sets or gets an unit vectorSets or gets an unit vector that indicates the right side of the light. This is calculated in local space.
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</div>
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<h3>[property:number height]</h3>
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<div>
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Sets or gets the height of the illuminating plane.
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</div>
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<h3>[property:number width]</h3>
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<div>
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Sets or gets the width of the illuminating plane.
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</div>
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<h3>[property:Float intensity]</h3>
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<div>
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Light's intensity.<br />
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Default — *1.0*.
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</div>
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<h3>[property:number constantAttenuation]</h3>
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<div>
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Sets or gets the attention of the light in constant space. This is independant of the distance of the light.
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</div>
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<h3>[property:number linearAttenuation]</h3>
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<div>
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Sets or gets the attention of the light in linear space. This increases the attenuation linearly with the distance from the light.
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</div>
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<h3>[property:number quadraticAttenuation]</h3>
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<div>
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Sets or gets the attention of the light in linear space. This increases the attenuation quadratic with the distance from the light.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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